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    posted a message on "dependency data chain has multiple versions"

    Fixed now, thanks!

    Posted in: Warcraft Modding
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    posted a message on You can submit bug/suggestion for my War3 Mod here

    Oh right, it really is missing "shared control". Funny I didn't see that, I thought it would be a trigger problem.

    About Illidan, I haven't looked into it since I don't use Illidan in my map, tho it's probably an easy fix.

    Posted in: Warcraft Modding
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    posted a message on "dependency data chain has multiple versions"

    After I removed the Perma Invisibility it's working perfectly in the American server using American dependencies. Can I also make it work for EU?

    Posted in: Warcraft Modding
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    posted a message on "dependency data chain has multiple versions"

    help? Removing (lastest) version (like your warning says) doesn't change much. Removing them and adding them just screws the whole map, triggers stop working and ground textures disappear.

    Edit: Using the dependencies from the American region fixes the problem but I can't upload the map. Can you please upload the american ones to Europe or offer me a different fix?

    Edit2: The American dependency seems to create a lag spike every 10 seconds or so. Possibly cause by Permanent Invisibility.

    Posted in: Warcraft Modding
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    posted a message on You can submit bug/suggestion for my War3 Mod here

    All the neutral merc camps are no longer working for me. I haven't found a fix yet.
    How to recreate: Put a Mercenary Camp. Put an Illidan next to it. You won't be able to buy anything.
    Also I seem to be unable to turn off Illidan's Immolation.

    Ok I found a workaround. I made all the camps owned by a Neutral player with Shared Control to all players.

    A better workaround is switching "Select Unit" with "Select Hero" and giving all units a backpack.

    Posted in: Warcraft Modding
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    posted a message on You can submit bug/suggestion for my War3 Mod here

    The "Error in WakeUp_Func. Could not get "group" from "UnitGroupCount" (value: 65535)" is still occurring.
    I also managed to reproduce this problem by making a NEW map, adding your updated mods to it and running it without changing anything else.

    Posted in: Warcraft Modding
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    posted a message on You can submit bug/suggestion for my War3 Mod here

    Found one more thing.
    Make a Dryad and an Archer in the Editor for Player 1 on the Highest Cliff Level.
    Make a few Gnolls for Hostile (15) on the Same Cliff Level.
    Put the Gnolls on Hold, make the Archer and the Dryad attack them.
    Now the strange thing is that there's a 25% chance the Archer and the Dryad will deal 0 damage for some reason. At least in my map, every few attacks deal 0 damage and sometimes the ranged unit loses it's targets, even tho they are hostile, and wouldn't autoattack it again unless I tell it so.
    It might be bugged for other units too. I am using Default weapon settings, but the weapon is a duplicate of the original, unchanged.

    Edit: <I am no longer able to reproduce this bug, I changed nothing and it's gone now for some reason, I didn't even restart the map. I guess it might've been a glitch in my system or something...>

    Posted in: Warcraft Modding
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    posted a message on You can submit bug/suggestion for my War3 Mod here

    In the Editor, creating Ancient of War/Wind/etc in Uprooted state and then starting the game would result in an inability to turn in order to attack when rooted afterwards. It only works if it was built rooted. Example: Start the editor, make a Ancient Protector (uprooted) somewhere. Start the map. Now root the protector. Try to attack enemies behind him, it will give you an error.

    Posted in: Warcraft Modding
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    posted a message on Names gone corrupt after the new patch?

    Button Name fixed by deleting a character from the Path name in the button's name field and then reentering it. That would force the Data editor to create a new element for the current loc.

    Posted in: Data
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    posted a message on Names gone corrupt after the new patch?

    @ImperialGood: Go

    We meet again, ImperialGood. You used to help me with Warcraft 3 maps in The Hive.

    Yes, my map does have a "enGB" option but it's not letting me select it. Whenever I do, it reverts back. Now, I've been searching for a localization submenu but I can't find it. Are you talking about the one in Preferences? Because the export from there seems to export only the preferences, not the text. Also I want to add that all the default effects have gone (unnamed), which is weird. These are core elements and they are screwed up too.

    @Bilxor, I am looking for a quick fix, otherwise it's not worth as I have a deadline for this map.

    Edit: I guess you're talking about the Import menu where I can export localization files, I just saw it. Ok, I am gonna try.

    Edit2: It's not letting me modify reserved files or import such with reserve file names, what now?

    Posted in: Data
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    posted a message on Names gone corrupt after the new patch?

    All my names are displaying as "Button/Name/thename" Even when I create a new button from scratch. Only the original ones work. I had this problem back when WoL switched to HotS, too. Had to remake my map. Now I've gone pretty far with a map to remake it. Please assist. How do I fix this?

    Posted in: Data
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    posted a message on [Tutorial]Things that may break your map in the Void and how to fix them

    @Renee2islga: Go

    no, it's a custom one I made by duplicating a default unit. It's just the ID I set. All the custom units have their names set to "Param/Name/Something"

    Posted in: Warcraft Modding
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    posted a message on [Tutorial]Things that may break your map in the Void and how to fix them

    My client just updated to the latest patch. I know this hasn't got much to do with your mod, but I wonder if you can help me with this problem -> Some of my unit's names appear as "BanditAssassin/Name" instead of "Bandit Assassin" or whatever its name is. I have to manually retype it all. I remember the same thing happened when HotS came. Same thing applies to any dialogs. They all have some "PARAM/VALUE/C75..." etc. Is there a fix to this?

    Posted in: Warcraft Modding
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    posted a message on Feature Preview: Buff Meter & Stack Display

    I attached the file of how I think would be nice to be. The left slots are for the negative effects. The biggest one is preferably a silence/stun. The top slots are for neutral and positive buffs. I didnt put the buff icons accordingly, they are there just for the sake of the example.

    Posted in: Warcraft Modding
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    posted a message on You can submit bug/suggestion for my War3 Mod here

    Renee, I am experiencing one more bug, I am not sure if it's from your mod this time tho. It's kind of a weird one.

    The event is "Unit - Any Unit takes Fatal or Non-Fatal Any damage (from Any effects)"

    The Condition that causes the error is "(Player (Owner of (Triggering unit)) treats player (Owner of (Attacking Unit)) as Ally) == True" gives an error. It says that the player detected (16) is over the maximum allowed (15). The Condition is named "Get Relationship Between Players".

    The error appears when I attack any player. Even my own units. I am using Player 1 to test my map.

    Edit: The bug always appears when trying to get Owner of Attacking Unit. It returns 16. No matter with which Player I attack.

    Edit: It's happening with Starcraft 2 Units too.

    Fix: Using the event "Unit - Any Unit is attacked with Any Weapon" instead of the other one fixes the problem. Rather a workaround tho.

    Posted in: Warcraft Modding
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