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    posted a message on Models for SC1
    Quote from SoulFilcher: Go

    Hey guys, I'm not sure if you already have a similar doodad, but I though you might need this one, because it appeared in SC1. Its the terran base enrance on a cliff side. Please test it and tell me if there's anything that needs to be changed.

    You are awesome Filch. I love when people share assets like that. Respect.

    Posted in: Requests
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    posted a message on 2.0.10 (Undocumented) Editor Changes

    Maybe a stupid question... But did the doodad limit stay the same?... ;D

    Posted in: General Chat
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    posted a message on Brainstorming: Protoss Campaign

    How many people in total are working on this thing and what positions are yet to be filled for you guys? Maybe we could stroll forward together...

    Posted in: Map Suggestions/Requests
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    posted a message on [Showcase] Phanalax's Models

    Awesome job mate! Now some animations and textures for the cuttle fish and I can bet people would def use it for their water based maps ;]

    Posted in: Artist Tavern
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    posted a message on [Request] Rearranging some parts of a doodad model

    And here it is.

    Posted in: Requests
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    posted a message on Weekly Terraining Exercise #117: Megatroprotoss

    I might realise that this could be some kind of necroing... But yet, I couldnt resist...

    Is there any posibility of those protoss doodad models being exported and then released somewhere for WoL compatability?

    Posted in: Terrain
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    posted a message on [Request] Rearranging some parts of a doodad model

    Hello all that are interested. I am working on a, so to say "very visualy-heavy" campaign.

    I have a model for some plants. The model is very basic, its just a stick with a flat square on it, with textures it looks somewhat as a lilly. The problem is that the model as a whole bunch of those "sticks" placed in a circle. Its probably the model from some game or sumtin, cant recall where I got it...

    What I would need is some variations of it, similar like a grass of something, where someone with modeling skills would rearrange those "sticks" for me, as well as maybe scale some of them down or up, or change the angle maybe... We would get an awesome plant doodad which could be used in many scenarios. Pm me if you are interested, I will send you the model and the textures. Or I will probably just upload it when I get home...

    If anyone is capable of retexturing or adding some quality to the textures, also let me know...

    Posted in: Requests
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    posted a message on Models for SC1

    @Zarxiel93: Go

    @Zarxiel93: Go

    Good to hear that... Will he share it?

    Posted in: Requests
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    posted a message on Models for SC1

    Dont want to be rude and interrupt you guys here, but I am dying to ask... Is anyone of you working on a Zerg Sunken Colony model at the moment? Was thinking of posting a new thread with a request for anyone to fix the animations on this http://www.sc2mapster.com/assets/dark-protoss/files/93-sunken-colony/ lil pretty slimy thingy...?

    Posted in: Requests
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    posted a message on Food error

    Ok dudes now read this and be amazed...

    I didnt alter the map in any way other way, rather than this course of actions: I deleted the trigger causing the error, which was as simple as puting a finger in your nose: unit enters region > order units in region to ling>unburrow. Then I deleted all units in the region. Then deleted that region. Watch this... Then I placed exact same amount of same units, made exact same trigger, which I also called the same, placed a new region, also called the same as previous one, and now the error is gone. I am completely mindfucked at the moment. I need to go mate with somebody. This is... this is just bizzare.

    Posted in: Triggers
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    posted a message on Food error

    Ok now I rechecked everything, this error happens in one region of the map, whenever a lingzerg, any lingzerg in that region, is given the command to unburrow via triggers. Have no idea what this is... No, freakin, idea.

    Posted in: Triggers
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    posted a message on Food error

    @willuwontu: Go

    I thought of data aswell. First I figured that the supply costs which I altered bug the game somehow, but they dont... Plus, I am using the same mod that I used for previuos few missions that where practically identical, its only the environment that changed. Those missions run smoothly with no errors...

    I tried to remove the 7th wave from the map completely, deleted all the units. Now the error appears on 6th wave, when previuosly it didnt. It appears when the first unit from attacking wave dies. My map is linear, it means that you cant change the turn of events in any way and you cant add more units. I also do not add any units via triggers.

    What freaking annoys me is that the first 5 waves are done COMPLETELY the same, only in diff areas on the map. All units belong to the same player. Those waves run without any errors... I'll go ahead and try removing 6th wave and rechecking all the triggers.

    Posted in: Triggers
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    posted a message on Food error

    it goes like this:

    XML: Food error in category 'Army' I have no idea what that is... The unit count in my map didnt even reach the standart supply limit. It doesnt ruin the game in any way, everything runs fine. But it still shows this annoying error. Oh my god! What is it? Anyone?

    Posted in: Triggers
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    posted a message on Food error

    I am currently working on a map which has some events in it when lingzergs unburrow and attack point in waves... Basic, very simple, very easy to do. Lings are preplaced in the maps. They arent even hidden/

    I made all the waves the same, yet on my 7th wave I get an error when atleast one of the lingzergs from that wave dies...

    It goes like === food error in category 'army'. === What he FUCK is this???

    Posted in: Triggers
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    posted a message on Weird Requirement Bug

    @Templarfreak: Go

    My sympathies mate... I had the same prob when sc2 came out. So I went on and won a strongman competition and I bought myself a new beast-pc. Sc2 is so awesome on ultra, I sincerely wish you to be able to play sc2 on ultra in the future. Its unfair... Dudes who are mappers or modders should be able to play the game on ultra.

    Posted in: Data
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