I am trying to import sprites from good, old Brood War into SC2.
My progress so far:
What´s working:
Unit selection
Walk animation
Death animation
Custom Team Color
My problem:
I am still struggeling with the attack animation, so it shows up in the right direction. I have set the Attack animations of the sprite to Attack A, Attack B and so on in 3DS Max. Is it somehow possible to get the angle a unit is attacking, when its weapon arc is set to 360?
I tried Attack A, Attack B and so on, also Attack 01, Attack 02, ... unfortunately this didn´t work.
I just watched the carbot mod video and I noticed that units attack at different angles. So it has to be possible somehow, I just can´t figure out how.
I´ll give some validators a try. I consider something like the "Location Arc" validator.
But how would it be possible to tell the sprite in which direction to go, so the walk animation fits the walk direction of the unit, without using to much triggers? I am playing with the idea to import all sprites from brood war into the SC2 engine.
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Hello mapsters!
I am trying to import sprites from good, old Brood War into SC2. My progress so far:
What´s working:
My problem:
I am still struggeling with the attack animation, so it shows up in the right direction. I have set the Attack animations of the sprite to Attack A, Attack B and so on in 3DS Max. Is it somehow possible to get the angle a unit is attacking, when its weapon arc is set to 360?
0
I tried Attack A, Attack B and so on, also Attack 01, Attack 02, ... unfortunately this didn´t work.
I just watched the carbot mod video and I noticed that units attack at different angles. So it has to be possible somehow, I just can´t figure out how.
I´ll give some validators a try. I consider something like the "Location Arc" validator.
0
My progress so far:
Whats working:
I am still struggeling with the attack animation, so it shows up in the right direction.
0
@Zolden: Go
Awesome! Thank you!
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@Zolden: Go
That´s pretty amazing!
But how would it be possible to tell the sprite in which direction to go, so the walk animation fits the walk direction of the unit, without using to much triggers? I am playing with the idea to import all sprites from brood war into the SC2 engine.