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    posted a message on Unit Dies open Hybryd port

    Maybe try triggering the attack waves directly? I never used the AI editor as it does not really make AI.

    Posted in: Triggers
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    posted a message on Is it Possible: Positive/Negative Regions with Triggers

    Maybe post the triggers that are not working?

    Posted in: Triggers
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    posted a message on Unit Dies open Hybryd port

    You will need to explain how your AI is set up if you want to know why it only repeats it once.

     

    Mark an objective using the appropriate actions. Remember to store the objective in an appropriate variable.

    Posted in: Triggers
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    posted a message on Unit Dies open Hybryd port

    Event -> Your specific unit seleted from map dies.

    Actions -> Open Door?

     

    Open door might be a morph order, or a kill order. What it is really depends on how your door works!

     

    If the unit is created at run time you can either dynamically attach a unit death event to it (requires Galaxy knowledge) or use a generic unit death event and a condition to check if it is your specific created unit. If using the generic unit death event remember to only turn on the trigger when the unit is created and to turn it off after the unit dies.

     

    Posted in: Triggers
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    posted a message on How to get the path that is automatically calculated when the unit moves

    You cannot ahead of time. You can log the path a unit takes by sampling its position periodically and then use that log.

     

    One can also display a path between 2 points that vaguely follows where units ordered between the points would go. However I do not think it is possible to get the line points from it.

    Posted in: Triggers
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    posted a message on [help]

    Make sure your map has the void campaign dependencies.

    Posted in: Triggers
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    posted a message on GameCheatsEnabled() question and Develop Cheat Mode
     
    yeah i think you are right.
    develop cheat flag is for sc2 internal debugging build but they made some sort of mistake so include that at normal build i belive :P
     It is not really included for us, rather it is part of the core game so when developer mode is turned on it has a meaning. Otherwise it would mean a lot of content that would have to be tied to a single build which is bad for maintenance.
    Posted in: Triggers
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    posted a message on GameCheatsEnabled() question and Develop Cheat Mode
    Quote from chansey97 >>

    In reply to ImperialGood:

     Could you tell me the development cheat list or where to find all development cheat list ? Very thanks.
     Probably there are no such cheats for users such as ourselves. They might only be enabled in internal testing builds over at Blizzard, and potentially even only for Heroes of the Storm which shares a common engine.
    Posted in: Triggers
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    posted a message on [help]

    Why not look up the triggers and templates the campaign used to do this? You can open the campaign map files from the file->open window.

    Posted in: Triggers
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    posted a message on Is it Possible: Positive/Negative Regions with Triggers

    Yes it is possible. Add a positive big circle and negative smaller centre circle to the same region.

     

    This can be done when making regions in the editor or dynamically using triggers. To do it with editor made regions one has to first make the positive circle, the modify the properties of that region, add a new shape to the region which is another circle, and set the properties of that circle to be negative.

    Posted in: Triggers
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    posted a message on Computer Ai and void rift (SOLVED)

    You need to remove user control from the units and add them to an AI attack wave.

    Posted in: AI Development
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    posted a message on GameCheatsEnabled() question and Develop Cheat Mode

    Development cheats must be a separate set of cheat codes.

    Posted in: Triggers
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    posted a message on MOBA Hero AI BOT

    Measure the total health of allied units nearby. If it is below a threshold order it to retreat until it is not.

    Posted in: Triggers
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    posted a message on MOBA Hero AI BOT

    That is basically how you make the AI, by polling things periodically and making it do something if the conditions are met.

     

    For mechanics such as ganking you want to some global state that sets possible gank targets. The AI then react to this with another test in the polling loop. Targeting low health heroes should be automatically part of the standard AI.

    Posted in: Triggers
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    posted a message on GameCheatsEnabled() question and Develop Cheat Mode

    Have you tried using a cheat? It might only return true if an appropriate cheat has been used.

    Posted in: Triggers
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