Alpha Notes

Very Much in the alpha phase atm.

The goal is to create a multiplayer Go-Kart game with numerous maps set in the Starcraft Universe. Game will allow somewhere between 4 and 8 players to compete.

I would love to get some feedback on this project, especially idea's on how to tackle some of the trickier items on the below "to-do" list or suggestions on what kinds of weapons should be available during a race.

Change Log

Alpha V.8

    * Added new pickup item: Stasis Mine. lasts for 10 seconds. any unit which drives over the stasis mine will be frozen in place until the mind goes away. However, once the effect wears off, you will immediately resume your bearing and course with no loss to the speed at which you were traveling. Also, while frozen in stasis you are immune to other effects (cant be shot by rockets or EMP'd)
    * turned off ground collide for the tanks as it would make them pull a 180 whenever they approached another cart or a cliff (and sometimes it would still let them scale cliffs) Implemented triggered regions as boundaries which bounce you back on the road whenever you approach. (test it out on the raised section. driving off is hard as hell, but you can drive back onto the path np)
    * Implemented the triggers which will be used to measure race progress (only for player 1 so far) drive down the raised stretch to see how they stay aware of your progress, if you drive the straight track backwards, no credit!

Alpha V.7

    * Four pick up items are implemented and (should) be working (though only for player 1.)

   1. Cloak: turns unit invisible and makes it immune to attack for 4 seconds
   2. Speed boost: increases speed to 75% greater than the typical maximum for 4 seconds
   3. Missile: shoots a missile in a straight line which reduces a units movement speed to zero when hit.
   4. EMP: aoe attack which locks the input for anyone hit. (ex, if you are taking a right turn when hit you will be trapped in that right turn for 4 secs til the effect wares off and you regain control)

    * All of these pickups have visual effects and sounds to go with them to boot.

Alpha V.6

    * increased rate of acceleration
    * implemented 2 pick up items. Cloak and a rudimentary missile.

Alpha V.2

    * changed GoKart models
    * added a second GoKart
    * implementing item pick up and randomization system. Items dont actually "do" anything yet, but you can run over archons to recieve a random item and left click to "use" it so you can pick up another.

Alpha V.1

    * Movement and acceleration system implemented. (It is a modified version of a movement system developed by SCMapper.ebret)
    * WASD movement, right click is the brakes, space to "hop"
    * W is the accelerator, as long as it is pressed you will be speeding up til you hit top speed.
    * S is a light brake / reverse. it will slow you down and eventually drive you backwards.
    * right click is a hard brake and it will slow you down very quickly.
    * Go-Kart is build out of Siege tank, immortal, scv, and four banelings.

To-Do list

    * If possible I'd like to implement some kind of physics engine when hopping over hills.
    * Create a StarCraft version of those "question mark boxes" which will give you random StarCraft flavored weapons to use in the race. (expect things like lockdown missiles, spider mines, speed boost, defense matrix, etc) -in progress
    * Hopefully customize the various racers so they have different accelerations and top speeds.
    * Design numerous race tracks.


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