Infestation: A World Consumed

Warning: This project is experimental. Its files will not synchronize across the CurseForge network.

You and three allies are stranded on an alien planet totally overrun by Zerg zombies. You must defend your base from the waves during the night and can purchase upgrades and fortifications during the daytime.

Hellbender: Flame turret: creates a flamethrower turret to assist Hellbender. Jump Pack: allows Hellbender to jump up cliffs like the reapers. Pentagram Missile System: Hellbender fires a volley of missiles at a target area doing high damage to everything targeted.

Marine: Grenade: The Black Knight throws a grenade to damage units in the area. Calldown Medic: The Black Knight requests a medic from command to aid him in battle, NOTE Calldown Medic lvl 5 becomes Calldown Entourage, summoning two medics, three marines, and one marauder.

DT: Blink: teleports Kage (may be removed for something else). Shadow Clone: Summons a clone of Kage to fight by his side. Shadow Suffocation: Kage creates a thick cloud of shadows to engulf and smoother his enemies.

High Templal: Leech Essence: Zhaz siphons the essence of his enemies into himself as sustenance, NOTE Leech Essance lvl 4 becomes Devour Soul, which is more powerful and is also auto-cast. Blink: teleports Zhaz, NOTE Blink lvl 5 becomes Warp, when Zhaz Teleports he does area damage to the area he lands in. Raw Psionic Discharge: Zhaz Discharges raw psionic energy all around him to push enemies away from him, this also does high damage.

I am still working on these abilities, and need to come up with a couple more, I hope to have four for each hero when finished.

My map is currently the map "Outbreak" from campaign, because this is the map that inspired this idea. However "Outbreak" is not quite perfect for my intentions and I intend to create a new map and import my heroes into it. Unfortunately I am not very good with terrain and would greatly appreciate any help with this part of my project. Once my terrain is completed I will need extensive triggers. I plan on having three votes in the beginning of the map: Map difficulty (Easy/Medium/Hard), Day/Night length (depending on length of night, day will be half or on quarter of night duration.), and Number of Nights to survive (10/20/30/40). I am still only in the hero creation step and it will be a long way before I am finished. Any help or tips will be greatly appreciated.

Special thanks to Arturusfury, you've been a great help.

ยป WickedClown ([email protected])


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