As the title says, i was wondering if you could make a trigger turn off an Auto Cast ability, not remove the ability, just so it will not cast any more. Here is what i am thinking of doing. Have banelings burrow when enemy units close in and have the explode like land mines when say a marine walks over it. But i want that auto burrow turned off if they have a raven that can see a burrowed unit. Or can this only be done in the DATA editor with validators?
Returns an order to change the autocast mode for an ability command. This is primarily for use in "issue order" and "issue order for unit group" actions.
So all i have to do is make the triggering unit the raven or like detector then turn off the autocast to baneling burrow. Imagine how the marines must feel walking over that. bahahahaha.
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As the title says, i was wondering if you could make a trigger turn off an Auto Cast ability, not remove the ability, just so it will not cast any more. Here is what i am thinking of doing. Have banelings burrow when enemy units close in and have the explode like land mines when say a marine walks over it. But i want that auto burrow turned off if they have a raven that can see a burrowed unit. Or can this only be done in the DATA editor with validators?
Found this.
Order > Function > Change Auto cast Mode:
Returns an order to change the autocast mode for an ability command. This is primarily for use in "issue order" and "issue order for unit group" actions.
So all i have to do is make the triggering unit the raven or like detector then turn off the autocast to baneling burrow. Imagine how the marines must feel walking over that. bahahahaha.