Couldnt find a thread on this topic, but i just want to know if any1 knows how to alter the kill xp of units via triggers so i can make it dependant on number of players playing. Else if one person ever plays my map he is going to kill the first boss and be OVER 9000!!
Couldnt find a thread on this topic, but i just want to know if any1 knows how to alter the kill xp of units via triggers so i can make it dependant on number of players playing. Else if one person ever plays my map he is going to kill the first boss and be OVER 9000!!
Event
-A Unit Dies
Conditions
-Killing unit belongs to a player
-Killed unit belongs to the computer
Actions
-Pick all heroes and set unit property "experience" to (current experience + some equation based on numplayers and other stuff)
I was originally doing that, but iv changed everything to use veterancy behaviour so i have less triggers going. So i need to change the unit data fields on enemies, not add xp :/
Couldnt find a thread on this topic, but i just want to know if any1 knows how to alter the kill xp of units via triggers so i can make it dependant on number of players playing. Else if one person ever plays my map he is going to kill the first boss and be OVER 9000!!
Event
-A Unit Dies
Conditions
-Killing unit belongs to a player
-Killed unit belongs to the computer
Actions
-Pick all heroes and set unit property "experience" to (current experience + some equation based on numplayers and other stuff)
I was originally doing that, but iv changed everything to use veterancy behaviour so i have less triggers going. So i need to change the unit data fields on enemies, not add xp :/
Hump de bump (chillies)
@ckknight: Go
Catalog set perhaps?