i only made a unit with a different model ( battlecruiser to SMHyperionExterior) and let it fly to a point. but when the trigger starts the ship turns 90° around and then fly to the point. o.O
Unit - from Battlecruiser [207.35,255.81] (attack targeting point 001) order (pre existing commands)
i have the german version so this is from google translator. but u see its right ~
i got some new information about the problem. it seems like every model (banshee, medivac, battlecruiser) would fly normaly straigt to the point with there COCPIT AHEAD. but as soon as i change the modell to SMHyperionExterior the unit flys with his right side to the point. so i have to change the banshee, medivac or battlecruiser to fly with their left side to the point, then change the modell so it would fly with is head first.
so i have no idea whats going on.
i only made a unit with a different model ( battlecruiser to SMHyperionExterior) and let it fly to a point. but when the trigger starts the ship turns 90° around and then fly to the point. o.O
Unit - from Battlecruiser [207.35,255.81] (attack targeting point 001) order (pre existing commands)
i have the german version so this is from google translator. but u see its right ~
http://www.megaupload.com/?d=IHT29BWX
edit: and if u gonna help me u gonna see an awesome video tomorrow :D
ok shameless bump.
i got some new information about the problem. it seems like every model (banshee, medivac, battlecruiser) would fly normaly straigt to the point with there COCPIT AHEAD. but as soon as i change the modell to SMHyperionExterior the unit flys with his right side to the point. so i have to change the banshee, medivac or battlecruiser to fly with their left side to the point, then change the modell so it would fly with is head first.
where can i change that?
@Mereelvion: Go
How exactly are you changing the model on your custom unit...
You should be doing this in the "Unit Actor" Under Art-Model....
If your changing the actual resources that the "model" data uses all bets are off
yes i do as u can see here