Dialog variable: Hero Selection - Dialog [13][7] where the 13 is for the twelve players and the 7 is for the number of pages through the hero creation.
Dialog Item variable: Hero Selection - Difficulty Dialog Item [13][99] where the 13 is for the twelve players and the 99 is the number of dialog items that will be altered throughout the hero creation. There will only be 10 total items that will be interacted with or altered.
Trigger that Creates the Dialog
Trigger when a Player Clicks a Dialog Item
Dialog In-Game
What I am trying to get done is when one of those three buttons at the below are clicked the icon, text, and the glow are altered: the icon is changed to the button icon clicked, the text is change to the button tool tip text, and the glow behind the button is moved to the button clicked. Also the played sound that is in the trigger when the player clicks a dialog item.
My issue is nothing happens. No sound, no change, not a thing.
Run your map using the debug editor and see if the event is firing. If it's not firing then you might have an image or dialog laying over the buttons and preventing click detection. You could also try using a chat message event so you know for certain that the trigger is firing.
The debug window showed that the trigger failed due to 1 failed condition:
I think the issue that I am having (even though I have done this for a map before and it worked) is I have an image in front of the buttons. Is there anyway to put an image on a button without adding another image?
Can images be triggered via Used Dialog Item?
Edit:
These are the errors that I am getting now:
Edit Edit
Figured it out! I had a trigger that told the Last Created Dialog to be shown to All Players instead of PlayerGroup(Picked Player) and it works wonderfully! BasharTeg, you were correct that I did have another dialog or dialog item in front. I just had to take another proof read through the actions.
Dialog variable: Hero Selection - Dialog [13][7] where the 13 is for the twelve players and the 7 is for the number of pages through the hero creation. Dialog Item variable: Hero Selection - Difficulty Dialog Item [13][99] where the 13 is for the twelve players and the 99 is the number of dialog items that will be altered throughout the hero creation. There will only be 10 total items that will be interacted with or altered.
Trigger that Creates the Dialog
Trigger when a Player Clicks a Dialog Item
Dialog In-Game
What I am trying to get done is when one of those three buttons at the below are clicked the icon, text, and the glow are altered: the icon is changed to the button icon clicked, the text is change to the button tool tip text, and the glow behind the button is moved to the button clicked. Also the played sound that is in the trigger when the player clicks a dialog item.
My issue is nothing happens. No sound, no change, not a thing.
Run your map using the debug editor and see if the event is firing. If it's not firing then you might have an image or dialog laying over the buttons and preventing click detection. You could also try using a chat message event so you know for certain that the trigger is firing.
@BasharTeg: Go
The debug window showed that the trigger failed due to 1 failed condition:
I think the issue that I am having (even though I have done this for a map before and it worked) is I have an image in front of the buttons. Is there anyway to put an image on a button without adding another image?
Can images be triggered via Used Dialog Item?
Edit:
These are the errors that I am getting now:
Edit Edit
Figured it out! I had a trigger that told the Last Created Dialog to be shown to All Players instead of PlayerGroup(Picked Player) and it works wonderfully! BasharTeg, you were correct that I did have another dialog or dialog item in front. I just had to take another proof read through the actions.
-THANKS!
My pleasure :) Good luck with your map.