I'm desperately hoping someone can help me out here as this is an issue that is driving me insane. I've spent a very long time working on a map and all seems well, i've diagnosed and squashed many bugs getting it to where it is now. Yet theres 1 massive one that i'm at a loss with
Randomly throughout the game ALL items on a character will disappear at once. It's never 1 or 2 its always all of them, but not for every character at once and not with fixed circumstances. At first I though the items were being issued a move order by some triggers in my map, but i've ruled that out now
The items are not 'attacked' or damaged by splash. As it doesn't happen predictably, and they can still disappear when not anywhere near enemies
The only constant seems to be it happens after 10+ minutes have passed, it could be 10:01 it could be 12:15 is could be 18:23 its random. But it seems to happen quite regularly once it starts and for different players. Leading me to think that maybe its just a memory issue with SC2 itself
Has anyone encountered anything like this and could provide a solution? I've checked, double checked, 10x checked every single trigger in my map and the 1 and only thing that can remove inventory items is the revive trigger. But it's not that as you don't have to die or have anyone else die on the map for items to disappear, it just happens randomly. And if the trigger were running i'd get a notification which I don't
nevermind. I implemented a full set of debug messages and it turns out that yep marauders for some reason can actually kill items.... awesome... but filters sorted it out
I'm desperately hoping someone can help me out here as this is an issue that is driving me insane. I've spent a very long time working on a map and all seems well, i've diagnosed and squashed many bugs getting it to where it is now. Yet theres 1 massive one that i'm at a loss with
Randomly throughout the game ALL items on a character will disappear at once. It's never 1 or 2 its always all of them, but not for every character at once and not with fixed circumstances. At first I though the items were being issued a move order by some triggers in my map, but i've ruled that out now The items are not 'attacked' or damaged by splash. As it doesn't happen predictably, and they can still disappear when not anywhere near enemies The only constant seems to be it happens after 10+ minutes have passed, it could be 10:01 it could be 12:15 is could be 18:23 its random. But it seems to happen quite regularly once it starts and for different players. Leading me to think that maybe its just a memory issue with SC2 itself
Has anyone encountered anything like this and could provide a solution? I've checked, double checked, 10x checked every single trigger in my map and the 1 and only thing that can remove inventory items is the revive trigger. But it's not that as you don't have to die or have anyone else die on the map for items to disappear, it just happens randomly. And if the trigger were running i'd get a notification which I don't
Bump for the sake of my sanity and 4 weeks work
nevermind. I implemented a full set of debug messages and it turns out that yep marauders for some reason can actually kill items.... awesome... but filters sorted it out
Miscellaneous Map Development is the wrong forum for this, moved to Triggers.