i have a short question for you: is bank preloading really needed to make banks work?
edit: answer found. preloading is needed.
so, the other question:
is "preload" action fired only when the trigger runs, or it is fired always when the map is opened?
i just want to create a possibility of chosing player characters with saving inventory and experience depending on player character (player can choose from a few characters but i don't want to load all the banks when the map initializes, because they will be too big - there should be one bank per one character for every player and only one should be loaded when players choose his character, so player 1 has banks: marine, ghost, marauder; player 2 didn't play as marauder, so he has only marine and ghost banks... and so on - i don't know if it is possible)
the preload bank action ignores the trigger event. its fired when map is initialized.
it doesnt matter if you put it in map init or any other trigger, it will fire instantly.
one bank of one character will have about 1,5 kB, so if i will try to preload all the banks (counting: 1,5 * 3 * player count (in my case: player count = 4) = 18) not all of them will be preloaded? i have seen a topic about maximum bank size on this forum. if i am correct, it is 8 kB (for all banks).
or, maybe i am wrong and the banks can be preloaded, and i can choose which can be opened?
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i have a short question for you: is bank preloading really needed to make banks work?
edit: answer found. preloading is needed.
so, the other question: is "preload" action fired only when the trigger runs, or it is fired always when the map is opened?
i just want to create a possibility of chosing player characters with saving inventory and experience depending on player character (player can choose from a few characters but i don't want to load all the banks when the map initializes, because they will be too big - there should be one bank per one character for every player and only one should be loaded when players choose his character, so player 1 has banks: marine, ghost, marauder; player 2 didn't play as marauder, so he has only marine and ghost banks... and so on - i don't know if it is possible)
@RealYnsanity: Go
the preload bank action ignores the trigger event. its fired when map is initialized.
it doesnt matter if you put it in map init or any other trigger, it will fire instantly.
so, my idea will not work? :/
one bank of one character will have about 1,5 kB, so if i will try to preload all the banks (counting: 1,5 * 3 * player count (in my case: player count = 4) = 18) not all of them will be preloaded? i have seen a topic about maximum bank size on this forum. if i am correct, it is 8 kB (for all banks). or, maybe i am wrong and the banks can be preloaded, and i can choose which can be opened?