Here's the simple answer assuming you know at least a little about triggers, otherwise search for some tutorials about the specifics.
Basically, you would create a bunch of Dialog Buttons on Map Initialization. Each one would be assigned a particular variable as dialog buttons don't really work unless they are assigned to a variable. They could be text dialog buttons or images. Whatever your fancy but text is easier.
Then you would have a trigger that checks if a button is pressed. You check which button is pressed via it's variable and assign a Unit Type variable associated with the button.
Then you can run a trigger that starts your map, spawns your hero (based off of the Unit Type variable), etc.
can someone help me with this one i have no idea about it
@godakuma: Go
Here's the simple answer assuming you know at least a little about triggers, otherwise search for some tutorials about the specifics.
Basically, you would create a bunch of Dialog Buttons on Map Initialization. Each one would be assigned a particular variable as dialog buttons don't really work unless they are assigned to a variable. They could be text dialog buttons or images. Whatever your fancy but text is easier.
Then you would have a trigger that checks if a button is pressed. You check which button is pressed via it's variable and assign a Unit Type variable associated with the button.
Then you can run a trigger that starts your map, spawns your hero (based off of the Unit Type variable), etc.
thank you @siege911: Go