Hi again everybody, this time I wanted to ask - and this is not about banks, but about preloading data on init so that they don't lag on first time creation.
What is the proper method? Do i go about doing it in the Preload Info or do I use preload native in the trigger section? Do i create units and actors and remove them right after - does a player need to see it happen? Which types of data needs to be preloaded?
Can someone shed some light please?
Thanks in advance,.
Hey Tri, thanks for the response - do you knwo which data needs to be preloaded?
Like if I preload a unit, will it cover all linked actors abilities effects sounds models?
Or do I need to go through preload everything individually? Every single actor, model, sound, ability, effect in my map?
Just know that preloading has a massive effect on load times. The game is very good at loading assets on the fly, and so it's only worth preloading assets that cause the game to stutter. Last time I checked, preloading all melee units added 50 seconds to the load time, which is just unnecessarily long.
Hi again everybody, this time I wanted to ask - and this is not about banks, but about preloading data on init so that they don't lag on first time creation. What is the proper method? Do i go about doing it in the Preload Info or do I use preload native in the trigger section? Do i create units and actors and remove them right after - does a player need to see it happen? Which types of data needs to be preloaded?
Can someone shed some light please? Thanks in advance,.
Hey Tri, thanks for the response - do you knwo which data needs to be preloaded?
Like if I preload a unit, will it cover all linked actors abilities effects sounds models? Or do I need to go through preload everything individually? Every single actor, model, sound, ability, effect in my map?
Just know that preloading has a massive effect on load times. The game is very good at loading assets on the fly, and so it's only worth preloading assets that cause the game to stutter. Last time I checked, preloading all melee units added 50 seconds to the load time, which is just unnecessarily long.
Thank you all for the response