Title's a bit misleading.
What i want to do is make a pylon build faster as you have more units around it. My current solution is having a load of modified chronoboosts that are applied by triggers as you put more units into a region near the pylon, but this isn't a very elegant solution, and it's certainly not dynamic. In addition, the pylon gets to full health before the building construction is complete because chronoboost was never made to work on buildings that are under construction.
Any suggestions are welcome, they may make me think of other solutions.
EDIT: I guess this got moved to the trigger section, but it's not really just a trigger question, because I think this could be done through buffs as well (not that I know exactly how that would work).
Well in the data editor, make an buff that applies another buff to everything within 4 range. Make that second buff be a copy of chronoboost, but make it stackable. Also, make sure that it only applies to the units you want.
I'm a triggerer, so this is probably a bit wrong, but you should be able to work it out from there :)
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Title's a bit misleading.
What i want to do is make a pylon build faster as you have more units around it. My current solution is having a load of modified chronoboosts that are applied by triggers as you put more units into a region near the pylon, but this isn't a very elegant solution, and it's certainly not dynamic. In addition, the pylon gets to full health before the building construction is complete because chronoboost was never made to work on buildings that are under construction.
Any suggestions are welcome, they may make me think of other solutions.
EDIT: I guess this got moved to the trigger section, but it's not really just a trigger question, because I think this could be done through buffs as well (not that I know exactly how that would work).
Well in the data editor, make an buff that applies another buff to everything within 4 range. Make that second buff be a copy of chronoboost, but make it stackable. Also, make sure that it only applies to the units you want.
I'm a triggerer, so this is probably a bit wrong, but you should be able to work it out from there :)