This is the last problem with my map, then I'm finally done, feels amazing.
Last issue:
Event - I run around my house
Conditions - I pretend I am a chicken at the same time
ACTIONS - [Set my damn über_timer to 0.00] - How do I do that?
If all players has selected what they want, I really need the timer to atleast go to 1.00.
Some players are quick in deciding their options, and then have to wait for timer to go down before map starts, but then the timer keeps ticking down even when everyone has already made up their mind.
That's why I want the timer to go down to 0.00 instantly when all players choosen their option.
All the conditions and stuff is finished and perfect, it's just the action I'm having problem with.
You could start the timer again, overwrite it and set it's time to 0.0. Or instead of having the timer control the stuff that happens next, you can directly put the next function there when checking if all players have chosen.
This is the last problem with my map, then I'm finally done, feels amazing.
Last issue:
Event - I run around my house
Conditions - I pretend I am a chicken at the same time
ACTIONS - [Set my damn über_timer to 0.00] - How do I do that?
If all players has selected what they want, I really need the timer to atleast go to 1.00.
Some players are quick in deciding their options, and then have to wait for timer to go down before map starts, but then the timer keeps ticking down even when everyone has already made up their mind.
That's why I want the timer to go down to 0.00 instantly when all players choosen their option.
All the conditions and stuff is finished and perfect, it's just the action I'm having problem with.
Cheers
You could start the timer again, overwrite it and set it's time to 0.0. Or instead of having the timer control the stuff that happens next, you can directly put the next function there when checking if all players have chosen.