The best idea is to make the Dropshop fly to an area that is unplayable. If that's not possible, use Remove unit. Since you only said you didn't know how to make the Dropship dissappear, do you need help with the other parts?
The above trigger is for multiplayer games. If you are trying to create a single-player scenario, remove the Player Group Variable and change every Player Integer to Player 1.
EDIT: Change "1 Marauder" to "(Number of Player in (Active Player)" if the Medivac only drops one Marauder. I am slightly confused about something.
Hi people,I'm new in the forum,but i usually read it for some advice.
I want my Dropship to be Created in Point 1,Drop some troops in Point 2,come back to Point 1,dissapear.
But i that Dropship must belong to Player 3,full of Player 3 units,and after the units are dropped,the units belong Player 1.
I also dont know how to make the Dropship "disapear".Can someone help me?
The best idea is to make the Dropshop fly to an area that is unplayable. If that's not possible, use Remove unit. Since you only said you didn't know how to make the Dropship dissappear, do you need help with the other parts?
I also dont know how to change the Control of the droped units to Player 1 after the drop's end.
And I dont know how to set the Defeat conditions(that would be the death of the Hero unit droped).
After the drop is finished?
I G2G for now so the trigger might not work, but I would add each unit to a Unit Group Variable, then do something like this:
Pick each player in Player Group and do Action:
Change ownership of (Unit (Picked Player) of Unit Group)
Ok,thank you.I gonna try :)
But something weird happened,when I place a building,the terrain pass over it.It is like,instead of placing a building,i was trying to add cliffs.
Edit:It didn't worked.
I gonna try to explain better.
Remember in the Campaing,in Media Blitz,that Swan's Dropship drops 1 Thor for you,but the Dropship still belong to Swan?That's what i am trying to do.
I don't know what you are talking about, lol. Press T to edit Terrain and U to edit Units.
Anyways, my trigger earlier should have worked if there were no leavers, but here is the revised script to accommodate for leavers.
The above trigger is for multiplayer games. If you are trying to create a single-player scenario, remove the Player Group Variable and change every Player Integer to Player 1.
EDIT: Change "1 Marauder" to "(Number of Player in (Active Player)" if the Medivac only drops one Marauder. I am slightly confused about something.
Here is the problem:
And this happens in all tilesets but Agria.That's very strange.
Try lowering the height then.