If two players are allied and Player A selects one of Player B's units, Player B will see a dashed selection halo/circle around the unit that matches the color of Player A. Is it possible to hide these indicators? In attached screenshot, I am referring to the outermost red dashed circle.
Also, would it be possible to disable this for Player A, but not for Player B?
B player only sees it when A player will give control of its units to B player.
Its possible to hide or reduce radius of selected units circles but that i think will not solve your problem.
But if you may ever want to know about selection circles. Every game object Model type have a selection radius section there. You can set there radius of selection circles, etc.
Your first sentence was cryptic to me at first but after tinkering with Set Alliance One-Way, I realize you are correct. I wouldn't have expected that functionality. Thanks.
If two players are allied and Player A selects one of Player B's units, Player B will see a dashed selection halo/circle around the unit that matches the color of Player A. Is it possible to hide these indicators? In attached screenshot, I am referring to the outermost red dashed circle.
Also, would it be possible to disable this for Player A, but not for Player B?
@jcraigk: Go
I suppose you could remove it from the section where you find all those selection rings but I can't find that section.
@stevehammon: Go
You mean in Data Editor? I'm a Trigger guy with very little data experience...if you could provide more detail I'd appreciate it.
@jcraigk:
I'm a trigger guy too LOL Sorry. I found the Cursors gut they don't help.
B player only sees it when A player will give control of its units to B player.
Its possible to hide or reduce radius of selected units circles but that i think will not solve your problem.
But if you may ever want to know about selection circles. Every game object Model type have a selection radius section there. You can set there radius of selection circles, etc.
@TwoDie: Go
Your first sentence was cryptic to me at first but after tinkering with Set Alliance One-Way, I realize you are correct. I wouldn't have expected that functionality. Thanks.