They show up in the editor, but when I'm testing the map, or after I publish it, it doesn't appear. The bridge (terrain object) is walkable, but the light bridge doesn't appear. Tested with both types - monlyth and zahkul.
Data Editor -> Actor tab -> Monlyth Light Bridge : Editor : Editor Animation - Stand, Work. This is the animation the bridge should be playing when it is activated and walkable. Here are two simple approaches.
If your bridge is a doodad, to actor field Events+ add ActorCreation > AnimBracketStart Work Birth Stand,Work Death.
If your bridge is a unit, to actor field Animation : Animation Baselines : Stand and change its Animation Property, adding a Work tag beneath the Stand tag, so the baseline state is Stand,Work.
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They show up in the editor, but when I'm testing the map, or after I publish it, it doesn't appear. The bridge (terrain object) is walkable, but the light bridge doesn't appear. Tested with both types - monlyth and zahkul.
@ScrinKing: Go
My guess is that it defaults to whatever it uses for the "off" animation.
If so you should be able to change it through triggers or actor events.
Data Editor -> Actor tab -> Monlyth Light Bridge : Editor : Editor Animation - Stand, Work. This is the animation the bridge should be playing when it is activated and walkable. Here are two simple approaches.
If your bridge is a doodad, to actor field Events+ add
ActorCreation > AnimBracketStart Work Birth Stand,Work Death
.If your bridge is a unit, to actor field Animation : Animation Baselines : Stand and change its Animation Property, adding a Work tag beneath the Stand tag, so the baseline state is Stand,Work.