So I'm terraining for a Cortex Roleplay map, and I've recently experienced 2 problems.
1. I cannot launch the game in a test window. I know that this isn't a problem with implementation of the Cortex Engine, because everything worked fine until about a week ago. I was messing around with the "hide terrain cells" while trying to make a bridge when I first noticed this problem.
2. When I attempt to generate foliage, the message log tells me that "x items of foliage generated", but none show up.
This is how my Tribal Wars map is, the map is too complex, the editor wasn't built to hold a extremly complex map, i dont know bout #2 though, and for #1 as far as my concern, nothing u can do, sorry, i am still trying to find how to fix though, (any time u add cortex engine, its too complex to open,) Note: cortex engine is not the problem with mine, i dont even have the engine in mine
Hey!
So I'm terraining for a Cortex Roleplay map, and I've recently experienced 2 problems.
1. I cannot launch the game in a test window. I know that this isn't a problem with implementation of the Cortex Engine, because everything worked fine until about a week ago. I was messing around with the "hide terrain cells" while trying to make a bridge when I first noticed this problem.
2. When I attempt to generate foliage, the message log tells me that "x items of foliage generated", but none show up.
Bump.
This is how my Tribal Wars map is, the map is too complex, the editor wasn't built to hold a extremly complex map, i dont know bout #2 though, and for #1 as far as my concern, nothing u can do, sorry, i am still trying to find how to fix though, (any time u add cortex engine, its too complex to open,) Note: cortex engine is not the problem with mine, i dont even have the engine in mine
@ Snyder I fixed problem number 1. https://www.cortexrp.com/forums/viewtopic.php?f=25&t=2728 Problem number two, however, persists, and I have had to add foliage manually... which is batsh*t insane and annoying.
BTW, the cortex engine is not "too complex to open".