hi all im making an cool custom game. It works like this. U are a zealot (the unit will change in some lvls) u move with A and D and u attack with left mouse button. Kill all units and the boss to complete the lvl. I will need some dialogs becouse i "hided the UI" i think i need 3:
1. Just a timer. Thats counts up, So u see how long it taked u to complete the lvl.
2. A gold counter, it shows how many money u got. it would be cool with an custom icon (but isn't neccecery)
3. At the end of every lvl, U can see all stats u got like kills, time money. And an next lvl button, with the discription of what unit you are and what new spells u got.
Edit: Done :). To use, just import it and use 'End Level' to bring up the end of level dialog, and 'Start level' to bring up the start of level dialog. Should be localised.
It's a library, not a map. Go to your trigger editor, ctrl + shift + l i think to bring up the library pane. Then right click -> library -> Import, then select the file.
And yeah, it's dialogs. I hate leaderboards ><. (also, i'm assuming from the screenshot it's 1 player, so thats what i made the library)
But how do you activate the end lvl dialog? Do i need to make an trigger? oh and really reallly thanks by the way!
Make a trigger and when you want to end the level, use the action 'End Level', and type in what you want the description to be. Then Add whatever other actions you want in the same trigger.
EDIT: Just remember to use 'Start level' when starting again or the timer won't reset.
hi all im making an cool custom game. It works like this. U are a zealot (the unit will change in some lvls) u move with A and D and u attack with left mouse button. Kill all units and the boss to complete the lvl. I will need some dialogs becouse i "hided the UI" i think i need 3:
1. Just a timer. Thats counts up, So u see how long it taked u to complete the lvl.
2. A gold counter, it shows how many money u got. it would be cool with an custom icon (but isn't neccecery)
3. At the end of every lvl, U can see all stats u got like kills, time money. And an next lvl button, with the discription of what unit you are and what new spells u got.
And ideas are always welcome.
Picture of the UI how i want it:
And the end lvl UI:
Hope someone wants to help me out with it!
Thx
Yeah, i'll make it. Really simple to do.
Edit: Done :). To use, just import it and use 'End Level' to bring up the end of level dialog, and 'Start level' to bring up the start of level dialog. Should be localised.
@wOlfLisK: Go
weird, i cant open the map. And its a strange file type. And did you really maked dialogs and not leaderboards?
@thommiej: Go
It's a library, not a map. Go to your trigger editor, ctrl + shift + l i think to bring up the library pane. Then right click -> library -> Import, then select the file.
And yeah, it's dialogs. I hate leaderboards ><. (also, i'm assuming from the screenshot it's 1 player, so thats what i made the library)
@wOlfLisK: Go
But how do you activate the end lvl dialog? Do i need to make an trigger? oh and really reallly thanks by the way!
Make a trigger and when you want to end the level, use the action 'End Level', and type in what you want the description to be. Then Add whatever other actions you want in the same trigger.
EDIT: Just remember to use 'Start level' when starting again or the timer won't reset.
@wOlfLisK: Go
Thx!!! im gonna credit u if its done!
@wOlfLisK: Go
but how do you let the button work?
@thommiej: Go
Event: Dialog item clicked
Condition: Used dialog item == <button var (can't remember what i saved it as :/)>
Action: Start level