I have recently started a new project called "Stardraft" (working title). Stardraft is a 1v1 game focused on army control and micro skills. Macro mechanics and early game are being skipped entirely (= no collecting mineral/gas). Multiple points of interest on a relatively small map encourage alot of engagements, army movement and splitting up units. Players are encouraged to try different strategies & unit compositions. The game should appeal to both skilled players and beginners.
The first inspiration was the draft system known from games like Dota. Instead of multiple players picking one unit each, each player picks multiple units, trying to create the ideal army composition.
Draft window mockup
The second inspiration was Shootmanias Joust game mode. In case you're not familiar with it, Joust is 1-on-1 combat in a small arena. To recharge their ammo, players must reach one of the (usually) two poles which are placed at either end of the map, constantly moving back and forth between them.
About the team/myself: I am a european mapmaker (Germany) with a long an successful history in the melee map community. In the past, I have:
worked as a 3D Artist in the games industry for a couple of years
co-founded the Planetary Workshop, a melee mapmaking group that has worked with some of the biggest organisations in competitive starcraft
organized Map of the Month competitions for melee maps
created sc2melee.net, a map database and ranking site for melee maps
Since I am the first and only team member at the moment, with little experience in arcade mapmaking, I hope to find one or more people interested in this project, who I can team up with (and learn from!) However, given my background, I would like to focus on the art & design part (creating terrain, custom 3d models, interface graphics), as well as doing marketing tasks (video trailers, website, forum posts, etc) - at least until I am feeling more comfortable with the trigger/data editor.
I would like to use a skype group for communication, a shared dropbox account for files, as well as using a shared game account to publish maps on.
The project is currently still in a planning stage (still writing game design document), which also means there are going to be many opportunities to try out different ideas as most details have yet to be decided on.
I hope I have covered the most important topics. If you are interested, or have any questions, feel free to message me here, via pm, or on skype!
Your map looks great and I love the concept ,but I am a newb at the editor so I wouldn't be much help. Good luck and if nobody helps you ,you should do it on your own because this sounds like a first/second page map to me.
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Hello people of sc2mapster,
I have recently started a new project called "Stardraft" (working title). Stardraft is a 1v1 game focused on army control and micro skills. Macro mechanics and early game are being skipped entirely (= no collecting mineral/gas). Multiple points of interest on a relatively small map encourage alot of engagements, army movement and splitting up units. Players are encouraged to try different strategies & unit compositions. The game should appeal to both skilled players and beginners.
The first inspiration was the draft system known from games like Dota. Instead of multiple players picking one unit each, each player picks multiple units, trying to create the ideal army composition.
Draft window mockup
The second inspiration was Shootmanias Joust game mode. In case you're not familiar with it, Joust is 1-on-1 combat in a small arena. To recharge their ammo, players must reach one of the (usually) two poles which are placed at either end of the map, constantly moving back and forth between them.
Early map concept
More information about the project can be found in the Project Workplace subforum (www.sc2mapster.com/forums/resources/project-workplace/50588-stardraft-battlegrounds/)
About the team/myself: I am a european mapmaker (Germany) with a long an successful history in the melee map community. In the past, I have:
Since I am the first and only team member at the moment, with little experience in arcade mapmaking, I hope to find one or more people interested in this project, who I can team up with (and learn from!) However, given my background, I would like to focus on the art & design part (creating terrain, custom 3d models, interface graphics), as well as doing marketing tasks (video trailers, website, forum posts, etc) - at least until I am feeling more comfortable with the trigger/data editor.
I would like to use a skype group for communication, a shared dropbox account for files, as well as using a shared game account to publish maps on. The project is currently still in a planning stage (still writing game design document), which also means there are going to be many opportunities to try out different ideas as most details have yet to be decided on.
I hope I have covered the most important topics. If you are interested, or have any questions, feel free to message me here, via pm, or on skype!
Cheers, lefix :)
Your map looks great and I love the concept ,but I am a newb at the editor so I wouldn't be much help. Good luck and if nobody helps you ,you should do it on your own because this sounds like a first/second page map to me.