StarCraft X is an altered standard melee mod with additional units, abilities and upgrades as well as the KoTH +obs system (custom King of The Hill and observer system). Testing so far has been with both high and mid-level players and shows a more varied, entertaining metagame. We’re seeing epic macro, intense micro and hilariously soul destroying cheese with new strategies and tactics constantly emerging.
While the standard melee concept remains intact and official updates are implemented, we have freed the game from the commercial limitations of those who created it. We’ve had our wicked way with StarCraft 2 and we’re loving it! The additions and changes are geared around new builds and tactics both cute and epic and we’re also seeing some great stuff we didn’t expect.
Regular testing and adjustments took place throughout the development of the beta. At the moment we’re racking up testing hours with high level players (an enjoyable process with the KoTH + obs system.) In the meantime we’re taking a step back to the development stage. We see this as a good time to enhance our team and increase our skill set. This will open up more possibilities for further polishing SC X. We aren’t just getting a team together to finish one mod, we’re excited about the future.
In terms of future projects, we like things based on standard StarCraft 2 play and will endeavour to create an authentic StarCraft feel in our work. We are interested in custom campaigns, multi-player or otherwise, and maps that reflect standard micro mechanics. Choosing a map or mod to design is not a decision we take lightly, we'll be looking into it as we progress with SC X.
There are plenty of projects out there but this is more than a project, it’s a team and if we can get the right people, we can create some great things. StarCraft X is published and being played succesfully. Work on it will not fade away and nor will future projects. We are serious about finding motivated, enthusiastic people to work with but don’t feel like you need to be a pro to get in touch. The Galaxy Editor is a learning experience and we’ve all been learning fast.
The SC X team:
DeliCious - Balance and dynamic development
Theinen - Trigger and Data development
SaltyDog - Publishing and Terrain
We are looking for:
3D design, texture artist
Yes, every project wants a 3D artist. The workload here is light. As much as we’d love to see fresh new models in SC X we have the more realistic desire to alter some current ones along side a few of our implemented upgrades.
Trigger and Data development
Theinens Data and Trigger work is very strong but extra input in this field is always welcome. We are especially keen to find someone who has good Galaxy Language knowledge. We are also interested in altering the melee AI.
Testers
Observing high level matches is key to balancing the mod. It takes a couple of games and some Q+A to get used to the new additions but once players start to see the new tactics available, fun inevitably ensues. We are canvassing for high level players to test the map but mid to low players are always welcome to obs or play. We host sessions regularly and the mod is public If you are a diamond + player or know one who may be interested, contact us.
If you fit any above details or feel that you can contribute in any way and want to be part of this, give us a shout. If you have you own project or responsibilities outside of the StarCraft universe then don’t let that put you off, we are well organised and used to working around those things.
90% of the work is not in the Data and Trigger here. but also sometimes the workarounds you do is hard for new people to learn so the Data/Trigger guy works alone untill he find someone to match his talents.
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StarCraft X is an altered standard melee mod with additional units, abilities and upgrades as well as the KoTH +obs system (custom King of The Hill and observer system). Testing so far has been with both high and mid-level players and shows a more varied, entertaining metagame. We’re seeing epic macro, intense micro and hilariously soul destroying cheese with new strategies and tactics constantly emerging.
While the standard melee concept remains intact and official updates are implemented, we have freed the game from the commercial limitations of those who created it. We’ve had our wicked way with StarCraft 2 and we’re loving it! The additions and changes are geared around new builds and tactics both cute and epic and we’re also seeing some great stuff we didn’t expect.
Regular testing and adjustments took place throughout the development of the beta. At the moment we’re racking up testing hours with high level players (an enjoyable process with the KoTH + obs system.) In the meantime we’re taking a step back to the development stage. We see this as a good time to enhance our team and increase our skill set. This will open up more possibilities for further polishing SC X. We aren’t just getting a team together to finish one mod, we’re excited about the future.
In terms of future projects, we like things based on standard StarCraft 2 play and will endeavour to create an authentic StarCraft feel in our work. We are interested in custom campaigns, multi-player or otherwise, and maps that reflect standard micro mechanics. Choosing a map or mod to design is not a decision we take lightly, we'll be looking into it as we progress with SC X.
There are plenty of projects out there but this is more than a project, it’s a team and if we can get the right people, we can create some great things. StarCraft X is published and being played succesfully. Work on it will not fade away and nor will future projects. We are serious about finding motivated, enthusiastic people to work with but don’t feel like you need to be a pro to get in touch. The Galaxy Editor is a learning experience and we’ve all been learning fast.
The SC X team:
DeliCious - Balance and dynamic development
Theinen - Trigger and Data development
SaltyDog - Publishing and Terrain
We are looking for:
3D design, texture artist
Yes, every project wants a 3D artist. The workload here is light. As much as we’d love to see fresh new models in SC X we have the more realistic desire to alter some current ones along side a few of our implemented upgrades.
Trigger and Data development
Theinens Data and Trigger work is very strong but extra input in this field is always welcome. We are especially keen to find someone who has good Galaxy Language knowledge. We are also interested in altering the melee AI.
Testers
Observing high level matches is key to balancing the mod. It takes a couple of games and some Q+A to get used to the new additions but once players start to see the new tactics available, fun inevitably ensues. We are canvassing for high level players to test the map but mid to low players are always welcome to obs or play. We host sessions regularly and the mod is public If you are a diamond + player or know one who may be interested, contact us.
If you fit any above details or feel that you can contribute in any way and want to be part of this, give us a shout. If you have you own project or responsibilities outside of the StarCraft universe then don’t let that put you off, we are well organised and used to working around those things.
Contact us.
[email protected]
Team page
The mod is applied to popular melee maps, just search “SC-X” in custom maps (EU) to play.
@saltydog87: Go
So, your the terrainer and the pulisher, another dude is the "balance" dude, and then another dude dose DATA AND TRIGGERS...........................
90% of the work is in Data and Trigger.
So your team only has one guy doing 90% of the work?
90% of the work is not in the Data and Trigger here. but also sometimes the workarounds you do is hard for new people to learn so the Data/Trigger guy works alone untill he find someone to match his talents.