I've been working on a map for one week already, and while I have little experience with editors and anything related to them (other than 1 year of Java from school, and the second year will begin soon ofc) the project is fully planned out with ideas, story (which I'm taking very impotently), cinematic, and the gameplay aspects. The problem is that alone I can probably only do part of that and with too much time investment as well. I am not necessarily only looking for people that will join my team, but rather look for people who are interested in this project and would like to help (and ofc, will be part of it). If all goes well, there are already 2 more projects I have in mind (that continue the story of this one).
The project - (aiming to be similar to the SC2 maps, like the secret level)
A SP Tactical RPG map, you control two heroes (Nova, and a Protoss Dark Templar which would be an original character). Levels, inventory, abilities, its all (going to be) here. The aim of this map is to be story wise true to SC lore (but in an alternate starcaft universe, the scale of the story is a bit "too epic") AND INTRESTING. Gameplay wise its a lot like DA (only with the SC less "stone dead" feeling), with tactical pause (thanks to RileyStarcraft and s3rius help), and a set up of two heroes that completely complement each other (skills, items, buffs, everything). In other words, think of a similar level to those of SC2 single unit levels, only with more depth and an original story.
What I am looking for mostly are people that can work with:
- Data (items, abilities, that sort of stuff). That also includes working with animations to some degree (modifying more or less, some skills aren't pretty, like domination). Creating the item system, items, and the likes (not too complicated).
- Cinematics. While short, some of the cinematic are rather heavy on action. The others are just dialogs with portraits (which isn't very special to make). I can handle the dialog itself.
- Triggers. Well that sort of puts everything together right? Mostly nothing too complicated (things like disabling skills until a certain condition is met and mostly stuff on that level, maybe put together a story related event like spawning a unit which does something then goes or whatever).
What I will be happy to get opinions on (well actually everything, I'm very open for ideas especially good ones but feedback on those would be nice)
- Terrain. I'm pretty good at it (if I may) but anyone that is talented, good with brushes, or maybe just would like to help (the map is quite big) is welcome to take part, PM and ill show you what I have so far and where I need help.
- Story. I planned it out in general guidelines, its pretty original and I have good feedback from close friends, but it never hurts to add depth. So if you have ideas, good with dialog works, or (very important) know a lot of SC lore please PM me and ill tell u what I have so far (SC lore - don't know too much about it, so validating if my story is true to SC lore would be nice).
The map currently has enough content to be playable, but this is really WIP so I'm not sure about making a preview yet (at least before some cinematic work and abilities are done). I will post photos instead, please remmber capturing gameplay is hard with photos... At least one shows the DT using blink and Nova using Snipe at the same time (can only be done with tactical pause), this gives you the ability to fully utilize both heroes.
If you like the idea, of a story driven, cinematic, tactical RPG and would like to help, please contact me in PM with how you can and want to, and I assure you that this thing will rock if ill get the help I need. Thank you.Oh and yea, a CO-OP version (with more stealth gameplay and focus on CO-OP dynamics, more than just both the players shooting at the same target or anything flat like that) is planned for the second map (in addition to the SP cersion) if, again, all goes well with this one (I really want this project to get CO-OP focused in the future).
- please don't steal -
I've been working on a map for one week already, and while I have little experience with editors and anything related to them (other than 1 year of Java from school, and the second year will begin soon ofc) the project is fully planned out with ideas, story (which I'm taking very impotently), cinematic, and the gameplay aspects. The problem is that alone I can probably only do part of that and with too much time investment as well. I am not necessarily only looking for people that will join my team, but rather look for people who are interested in this project and would like to help (and ofc, will be part of it). If all goes well, there are already 2 more projects I have in mind (that continue the story of this one).
The project - (aiming to be similar to the SC2 maps, like the secret level)
A SP Tactical RPG map, you control two heroes (Nova, and a Protoss Dark Templar which would be an original character). Levels, inventory, abilities, its all (going to be) here. The aim of this map is to be story wise true to SC lore (but in an alternate starcaft universe, the scale of the story is a bit "too epic") AND INTRESTING. Gameplay wise its a lot like DA (only with the SC less "stone dead" feeling), with tactical pause (thanks to RileyStarcraft and s3rius help), and a set up of two heroes that completely complement each other (skills, items, buffs, everything). In other words, think of a similar level to those of SC2 single unit levels, only with more depth and an original story.
What I am looking for mostly are people that can work with:
What I will be happy to get opinions on (well actually everything, I'm very open for ideas especially good ones but feedback on those would be nice)
The map currently has enough content to be playable, but this is really WIP so I'm not sure about making a preview yet (at least before some cinematic work and abilities are done). I will post photos instead, please remmber capturing gameplay is hard with photos... At least one shows the DT using blink and Nova using Snipe at the same time (can only be done with tactical pause), this gives you the ability to fully utilize both heroes.
(PICTURES) http://img831.imageshack.us/gal.php?g=sc22010083116430453.jpg
If you like the idea, of a story driven, cinematic, tactical RPG and would like to help, please contact me in PM with how you can and want to, and I assure you that this thing will rock if ill get the help I need. Thank you. Oh and yea, a CO-OP version (with more stealth gameplay and focus on CO-OP dynamics, more than just both the players shooting at the same target or anything flat like that) is planned for the second map (in addition to the SP cersion) if, again, all goes well with this one (I really want this project to get CO-OP focused in the future).
== PM ME :> ==