Probably best to use validators. Only triggers can really do the counting of which player did the most damage out of a pool. I would suggest making the boss drop loot belonging to the player and player inventories can only target neutral or player loot units.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Probably best to use validators. Only triggers can really do the counting of which player did the most damage out of a pool. I would suggest making the boss drop loot belonging to the player and player inventories can only target neutral or player loot units.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg