The coop mod does have a switch for bnet and local testing under the Load Allied Commanders Data function. It is probably using the coop tech disable that uses the Campaign Tech Unit user type list to disable units unless renabled for a specific commander.
The coop mod does have a switch for bnet and local testing under the Load Allied Commanders Data function. It is probably using the coop tech disable that uses the Campaign Tech Unit user type list to disable units unless renabled for a specific commander.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg