First the unit casts the Meditation ability, which slows their movement speed and allows them to cast Feedback for three seconds. This works fine.
If Meditation was used for 0-1 seconds before Feedback, Feedback to be cast with range 6. If Meditation was used for 1-2s before Feedback, Feedback to be cast with range 8. If Meditation was used for 2-3s before Feedback, Feedback to be cast with range 10. The only solution I can think of, periodically increasing an upgrade level to increase Feedback's range, won't work as the player has multiple units that can use Meditation, and therefore look to use Feedback at different ranges at the same time.
Use a create persistent effect that is channelled and can be interrupted that adds buff stacks that a switch effect then uses to determine the final range.
How can I use a switch effect to determine the final range?
I'm wanting to have a spell (say, Feedback), and have the caster channel for up to two seconds. The longer the spell channels the more range it has. How would I go about doing this?
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What I'd like exactly is the following:
Feedback is a point and click ability that deals (energy) damage to the target unit, no projectile or anything. Your proposed solution wouldn't work.
How can I use a switch effect to determine the final range?
I'm wanting to have a spell (say, Feedback), and have the caster channel for up to two seconds. The longer the spell channels the more range it has. How would I go about doing this?