Thanks, that worked! I have not read about query actors before. Problem is, if the Broodlord gets in range of another unselected one, its broodlings get highlighted too.
So I think I'll go another way:
1. I'll add a conjoined behavior to broodlord and broodlings,
2. make the broodlings selectable,
3. hide the selection circles of the broodlings with a z-offset of 100 and
4. add the messages from my first post to all units (StatusOn.*.Selected; HaloStart and StatusOff.*.Selected; HaloStop)
Ugly side effect is, that now you see the move order commands of the broodlings.
I can´'t get this to work, correctly. I want to highlight the Broodlings of a BroodLord, only if it is selected.
What I did is add "StatusOn.*.Selected" which sends "Signal.*.BroodLordSelected"in the Broodlord actor. I cant catch the signal in the Broodling actor. I tried "Signal.*.BroodLordSelected" and add SetTintColor.
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Thanks, that worked! I have not read about query actors before. Problem is, if the Broodlord gets in range of another unselected one, its broodlings get highlighted too.
So I think I'll go another way:
1. I'll add a conjoined behavior to broodlord and broodlings,
2. make the broodlings selectable,
3. hide the selection circles of the broodlings with a z-offset of 100 and
4. add the messages from my first post to all units (StatusOn.*.Selected; HaloStart and StatusOff.*.Selected; HaloStop)
Ugly side effect is, that now you see the move order commands of the broodlings.
I can´'t get this to work, correctly. I want to highlight the Broodlings of a BroodLord, only if it is selected.
What I did is add "StatusOn.*.Selected" which sends "Signal.*.BroodLordSelected"in the Broodlord actor. I cant catch the signal in the Broodling actor. I tried "Signal.*.BroodLordSelected" and add SetTintColor.