I'm looking through what you suggested, and actually can't find the triggers you've suggested. I'm not sure if I'm just blind, or if they're actually not there.
Nor can I find an order to simple attack a location.
I am now gravely concerned I've broken something.
As for what my current trigger is, if it helps.
Events -Timer-Every 300 seconds of Game Time
Actions
-Unit - Create 15 Infested Terran (Campaign) (ID is InfestedCivilian) for player 4 at Wave Spawn East facing (Position of Command Center [135.50, 110.50]) (No Options)
-Unit -Create 15 Infested Terran (Campaign) (ID is InfestedCivilian) for player 4 at Wave Spawn East facing (Position of Command Center [135.50, 110.50]) (No Options)
Oh they're inside the spoilers, sorry, I wasn't sure if they were too large or not.
The way I do it in wave-based attack maps is I make a trigger where the event is "Any unit enters Entire Map" and then in the conditions check to see if the entering unit is from the owner of the enemies that I'm making attack. Then issue the order.
If you're looking to add all units of the player who owns the Infested to a unit group (including remainders) at every 300 seconds (or whatever interval you want to use) you could add a "Unit Group-Pick each unit in (Any units in (Entire Map) owned by player [insert the player number of the player who owns the enemies] Excluded: Missile, Dead Hidden, with at most Any Amount) and do (Actions)" action either at the beginning or the end of your trigger that creates the enemies. and in the "Actions" of that Pick Units action put a "Add (Picked Unit) to Unit Group" action.
It would look like this:
Events
-Timer-Every 300 seconds of Game Time
Actions
-Unit Group-Pick each unit in (Any units in (Entire map) owned by player [enemy player number] matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
--Actions
---Add (Picked Unit) to [enemy unit group]
As for the "Attack a specific point" trigger, I usually just do this:
Events
-Unit-Any Unit Enters (Entire Map)
Conditions
-(Owner of (Triggering Unit)) == [infested hordes player number]
Actions
-Unit-Order Unit to ( Attack targeting [Start Location Player]) (Replace Existing Orders)
Rollback Post to RevisionRollBack
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Alternatively, you could also add the unit to the unit group when it enters the map.
The way I do it in wave-based attack maps is I make a trigger where the event is "Any unit enters Entire Map" and then in the conditions check to see if the entering unit is from the owner of the enemies that I'm making attack. Then issue the order.
If you're looking to add all units of the player who owns the Infested to a unit group (including remainders) at every 300 seconds (or whatever interval you want to use) you could add a "Unit Group-Pick each unit in (Any units in (Entire Map) owned by player [insert the player number of the player who owns the enemies] Excluded: Missile, Dead Hidden, with at most Any Amount) and do (Actions)" action either at the beginning or the end of your trigger that creates the enemies. and in the "Actions" of that Pick Units action put a "Add (Picked Unit) to Unit Group" action.
It would look like this:
As for the "Attack a specific point" trigger, I usually just do this: