Another route is to use a switch effects with range validators on each case. You can set as many ranges as you likes for a fully dynamic damage amounts. I like to use a switch because you might decide you want other amounts of damage applied.
On the Impact effect of the Hydralisk missile, use a Switch Effect instead of the default damage amount. For your needs you only need to types of damage effects the standard full amount and the 50% amount. Then setup a range validator on the 50% amount that checks the distance of the target from the caster.
For the full amount of damage you can put the default hydra damage effect on the Default Field in the Switch effect.
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Another route is to use a switch effects with range validators on each case. You can set as many ranges as you likes for a fully dynamic damage amounts. I like to use a switch because you might decide you want other amounts of damage applied.
On the Impact effect of the Hydralisk missile, use a Switch Effect instead of the default damage amount. For your needs you only need to types of damage effects the standard full amount and the 50% amount. Then setup a range validator on the 50% amount that checks the distance of the target from the caster.
For the full amount of damage you can put the default hydra damage effect on the Default Field in the Switch effect.