Worker maintained makes the worker forced to build the structure unlike probes which can start construction and move on. Hidden does hide the unit in the structure.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
The Buildable type ability on the structure determines how many can work on it at once while the Worker Maintained flag of the Build type ability determines if the worker is inside the structure. I would use the Ability: Effects fields to apply a Buff to the worker preventing others players from seeing it or attacking it.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Worker maintained makes the worker forced to build the structure unlike probes which can start construction and move on. Hidden does hide the unit in the structure.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The Buildable type ability on the structure determines how many can work on it at once while the Worker Maintained flag of the Build type ability determines if the worker is inside the structure. I would use the Ability: Effects fields to apply a Buff to the worker preventing others players from seeing it or attacking it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg