Solved... wanted to reduce amount of elements and not made GeneralAttack actor for ability, what causes visual glitches during missile return Very very thanks man)
what events response for: 1. returning tentacle to Stand animation(clearing some sort of Attack animations?) 2. Disattaching it from point of target(tentacle after executing ability stays at point of its attack.)
Yes, basically its copy of weapon, difference is second attack is ability not weapon.
All works properly, simple visual glitch. If tentacle perform regular attack then its back to nornal unattached state.
Something wrong with ability actor tentacle missile. I set copied effects properly in fields, however seems I trying refer to TentacleAttack instead AbilityEvent, or should I use Persistent before Launch missile?
I even copied missile unit however this didnt helped
I have a unit which auto attacks with its tentacle correctly via ability ATTACK and used weapon(model used is LeviathanTentacle) however, once I add another ability like say...SMASH ATTACK, which used separate missile, tentacle missile actor, LM and damage effects and etc.. and NO USE weapon...
...then my tentacle refuse to execute return during attacking with 2nd ability. Regular attacks looks fine, but how combine at one unit 2 different abilities of attack with same tentacle?
Solved... wanted to reduce amount of elements and not made GeneralAttack actor for ability, what causes visual glitches during missile return
Very very thanks man)
Still not solved
what events response for:
1. returning tentacle to Stand animation(clearing some sort of Attack animations?)
2. Disattaching it from point of target(tentacle after executing ability stays at point of its attack.)
Yes, basically its copy of weapon, difference is second attack is ability not weapon.
All works properly, simple visual glitch. If tentacle perform regular attack then its back to nornal unattached state.
Something wrong with ability actor tentacle missile. I set copied effects properly in fields, however seems I trying refer to TentacleAttack instead AbilityEvent, or should I use Persistent before Launch missile?
I even copied missile unit however this didnt helped
I have a unit which auto attacks with its tentacle correctly via ability ATTACK and used weapon(model used is LeviathanTentacle)
however, once I add another ability like say...SMASH ATTACK, which used separate missile, tentacle missile actor, LM and damage effects and etc.. and NO USE weapon...
...then my tentacle refuse to execute return during attacking with 2nd ability.
Regular attacks looks fine, but how combine at one unit 2 different abilities of attack with same tentacle?
how it solve?