You have a Unit type actor which is your carrier and a Model type actor that is your zealot. You host the zealot on the carrier using the Hosting: Host - Subject field of the Model type actor to specify your carrier actor. Under the Model type actor there is also the Hosting: Host Site Operations - Operations field where you put your SOps. Start with a SOp (Attachment) type SOp to determine on which attachment point of the host model your zealot will be placed. Finally have a SOp (Explicit Rotation) SOp to turn it to face the desired direction. Finally set the Model type actor to be created when your unit is.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Under your Model type actor for your zealot add a SOp (Explicit Rotation) SOp after your SOp (Attachment). Under the SOp set the Is Local flag to enabled, the Forward Vector to +1 and the Up Vector to +1.
You have a Unit type actor which is your carrier and a Model type actor that is your zealot. You host the zealot on the carrier using the Hosting: Host - Subject field of the Model type actor to specify your carrier actor. Under the Model type actor there is also the Hosting: Host Site Operations - Operations field where you put your SOps. Start with a SOp (Attachment) type SOp to determine on which attachment point of the host model your zealot will be placed. Finally have a SOp (Explicit Rotation) SOp to turn it to face the desired direction. Finally set the Model type actor to be created when your unit is.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Under your Model type actor for your zealot add a SOp (Explicit Rotation) SOp after your SOp (Attachment). Under the SOp set the Is Local flag to enabled, the Forward Vector to +1 and the Up Vector to +1.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So 180 degrees?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Use a SOp (Explicit Rotation) for a static rotation, a SOp (Rotator) for continuous rotation and a SOp (Forward Vector) for dynamic rotation.
Maybe you could give some more details as to how you want it rotated?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg