Thanks for the info! I didn't change anything at all the the standard units- at least, at first. The latest versions of my map DO change the units, but that's beside the point, because this problem existed when the map was simply a pure melee map. So, I guess the problem is that I am not using "bottomless pits". I have high areas and low areas on my map and the water just covers the low areas.
So what you're saying is that most people have the water areas as bottomless pits then?
Next time I fire up the editor, I'll see if I can find this "ignore terrain height" flag. However, what if the terrain height exceeds the value you use in "ignore terrain height"? I have a very tall volcano on my map, obviously, I don't want units to fly under the terrain.
How do you prevent air units from diving under water? Air units seem to follow height above the terrain (or sea floor!) and do NOT respect height above water. On the map I made, I "fixed" this problem by making the water really shallow, but surely there must be some better way of preventing air units from diving into the water?! I'd like to put deep water on my map but this stupid problem prevents that.
This seems like it should be a VERY commonly asked question, because this problem is going to pop up almost EVERY time someone makes a map with water on it (the water does not have to be very deep at all before air units turn into "submarines"!), but I can't find the answer anywhere! Google searches and searches of this forum brought me no answers, indeed, I couldn't even find MENTION of this problem. Either no one puts water on their maps or the answer is very obvious and just something I missed...
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Thanks for the info! I didn't change anything at all the the standard units- at least, at first. The latest versions of my map DO change the units, but that's beside the point, because this problem existed when the map was simply a pure melee map. So, I guess the problem is that I am not using "bottomless pits". I have high areas and low areas on my map and the water just covers the low areas.
So what you're saying is that most people have the water areas as bottomless pits then?
Next time I fire up the editor, I'll see if I can find this "ignore terrain height" flag. However, what if the terrain height exceeds the value you use in "ignore terrain height"? I have a very tall volcano on my map, obviously, I don't want units to fly under the terrain.
Hello all,
How do you prevent air units from diving under water? Air units seem to follow height above the terrain (or sea floor!) and do NOT respect height above water. On the map I made, I "fixed" this problem by making the water really shallow, but surely there must be some better way of preventing air units from diving into the water?! I'd like to put deep water on my map but this stupid problem prevents that.
This seems like it should be a VERY commonly asked question, because this problem is going to pop up almost EVERY time someone makes a map with water on it (the water does not have to be very deep at all before air units turn into "submarines"!), but I can't find the answer anywhere! Google searches and searches of this forum brought me no answers, indeed, I couldn't even find MENTION of this problem. Either no one puts water on their maps or the answer is very obvious and just something I missed...