With custom units you can just use a model swap actor event so this only really is a factor for existing units. It is equivalent to having a Simple actor with multiple model swap actions on actor creation validated by a Validate Unit term. Only thing more convenient about it is the lack of Unit Type validators needed.
We all have reimaginings of existing unit looks.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
With custom units you can just use a model swap actor event so this only really is a factor for existing units. It is equivalent to having a Simple actor with multiple model swap actions on actor creation validated by a Validate Unit term. Only thing more convenient about it is the lack of Unit Type validators needed.
We all have reimaginings of existing unit looks.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg