Fastest any unit can do the game does not work any faster.
Since the colossus only ever makes two Site(Mover) actors you need an attack speed slow enough for the persistent effect to end and the movers to be destroyed before the next attack begins.
Do not set the periods to 0 else they all fire at once and confuse the site(mover). The periods need at least 0.016 between them. The attack speed of the weapon should be the sum of all the periods.
You can make it faster to an extent. Just increase the speed stats on the Site(Mover) actors for the attack and decrease the periods of the Create Persistent effects.
Just make the weapon use the channelled part directly and skip the warm up persistent effect.
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The colossus attack speed is limited by the rate the Site(Mover) actor used to move the beams can move at. If it attacks too fast the actor cannot keep up and the visuals mess up.
The Drakken drill has a Create Persistent effect to act as a delay before it starts doing constant damage using a channelled attack. Changing targets interrupts the channelling making it have to start over.
All weapons have a max attack speed of 0.016 since that is how fast the game engine works.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Fastest any unit can do the game does not work any faster.
Since the colossus only ever makes two Site(Mover) actors you need an attack speed slow enough for the persistent effect to end and the movers to be destroyed before the next attack begins.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Do not set the periods to 0 else they all fire at once and confuse the site(mover). The periods need at least 0.016 between them. The attack speed of the weapon should be the sum of all the periods.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You can make it faster to an extent. Just increase the speed stats on the Site(Mover) actors for the attack and decrease the periods of the Create Persistent effects.
Just make the weapon use the channelled part directly and skip the warm up persistent effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The colossus attack speed is limited by the rate the Site(Mover) actor used to move the beams can move at. If it attacks too fast the actor cannot keep up and the visuals mess up.
The Drakken drill has a Create Persistent effect to act as a delay before it starts doing constant damage using a channelled attack. Changing targets interrupts the channelling making it have to start over.
All weapons have a max attack speed of 0.016 since that is how fast the game engine works.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg