Under the Data Editor there is the Units data type.
In the CM_Stukov_AutoCreepTumor trigger are some purple actions. There should be a create unit one for creating the creep tumour. The easiest way to test if it works is to change the unit being created to a marine.
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If you copy/dupe an ability/behaviour it makes copies of everything including the effects used. These effects will have new IDs so will not be recognised by the trigger event.
The command center of Stukov has a behaviour called CreepTumorStukovSpreadCC (Unnamed) behaviour that when it expires uses an effect of the same name. This effect activates the trigger to create a hidden creep tumour to spawn near the structure. When the structure morphs back into a stationary unit the behaviour is reapplies causing the cycle to start again. The creep tumour itself also has a behaviour that relocates itself near the command center when it expires.
No, both cause the trigger to run in response to effects.
If you copied the stuff it is using a copied effect that is different so will not cause the events to fire.
Since the trigger uses the caster of the effect to determine where to place the creep tumour that would not help. It needs to be an effect used by the command centre inspired unit.
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It is called CM_Stukov_AutoCreepTumor. What it does is create a global range creep tumour near the command center. This prevents the problem of the Creep Source behaviour spawning creep on tiles closest to the unit since the command center is mobile and could walk over terrain without creep which would result in a trail of creep following it.
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There is no real one. The effect does nothing but is recognised by a trigger which does the unit creation. See the event with the mountain symbol under the yellow flag? That is what the dummy effect is used for, to run that trigger.
Did you try to copy and paste the individual trigger? You will also need to copy the CM_Stukov_NewBunkerUnitProcess action definition since that does the application of behaviours to the unit.
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I assume you are referring to Stukov's infested bunkers. They use a trigger called CM_Stukov_InfestedBunkerAutoLoad that has an event when that dummy effect is used. The trigger is used to create the unit inside or outside the bunker depending on the amount of space available.
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Yes I mean the command center in that part of the editor.
Ok try right clicking the trigger in the far left window and check the Enabled flag is ticked.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Under the Data Editor there is the Units data type.
In the CM_Stukov_AutoCreepTumor trigger are some purple actions. There should be a create unit one for creating the creep tumour. The easiest way to test if it works is to change the unit being created to a marine.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I am referring to the unit itself under the data editor.
Is the creep tumour unit being created?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Most of the commander specific triggers have the enabled flag set to off so need a Turn Trigger On/Off action definition to get them running.
Units have a field called Behavior: Behaviors - Behavior which is behaviours that are on them from the start.
If you look at the command center of stukov it also has a Spawn Creep behaviour on it when morphed into the stationary form.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes.
If you copy/dupe an ability/behaviour it makes copies of everything including the effects used. These effects will have new IDs so will not be recognised by the trigger event.
The command center of Stukov has a behaviour called CreepTumorStukovSpreadCC (Unnamed) behaviour that when it expires uses an effect of the same name. This effect activates the trigger to create a hidden creep tumour to spawn near the structure. When the structure morphs back into a stationary unit the behaviour is reapplies causing the cycle to start again. The creep tumour itself also has a behaviour that relocates itself near the command center when it expires.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No, both cause the trigger to run in response to effects.
If you copied the stuff it is using a copied effect that is different so will not cause the events to fire.
Since the trigger uses the caster of the effect to determine where to place the creep tumour that would not help. It needs to be an effect used by the command centre inspired unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Both the events are for an effect being used.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
It is called CM_Stukov_AutoCreepTumor. What it does is create a global range creep tumour near the command center. This prevents the problem of the Creep Source behaviour spawning creep on tiles closest to the unit since the command center is mobile and could walk over terrain without creep which would result in a trail of creep following it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You can always ask.
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https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Maybe your Train ability used to create the units has a cost to use set under the Ability: Info - Technology Resource Cost field.
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There is no real one. The effect does nothing but is recognised by a trigger which does the unit creation. See the event with the mountain symbol under the yellow flag? That is what the dummy effect is used for, to run that trigger.
Did you try to copy and paste the individual trigger? You will also need to copy the CM_Stukov_NewBunkerUnitProcess action definition since that does the application of behaviours to the unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The ability uses an Effect. The trigger event detects the same Effect to run. The trigger does the creation of the Unit.
What else are you trying to connect?
Also some higher resolution pictures would be nice since the ones in your first post are unreadable.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I assume you are referring to Stukov's infested bunkers. They use a trigger called CM_Stukov_InfestedBunkerAutoLoad that has an event when that dummy effect is used. The trigger is used to create the unit inside or outside the bunker depending on the amount of space available.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg