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I see, but what is the effect which can apply a vision on the ennemy ?
I don't konw how to set an effect back to the ennemy.
I can do a search for the behaviour but then the first step become useless and I prefer a lot that it is the ennemy (less numerous) who initiates it.
In the effect Search Area of the behaviour.
I think that I will just put a pseudo-random but relatively close range.
I am trying the validator Unit in Weapon Range, but it seems to not work.
First time that I use this one, is it working fine ?
I have put :
Unit : target
Other Unit : Caster
But it seems to validate everytime even out of range.
Not a bad idea, but it seems complicated as the units have not the same vision range.
Hello,
I'd like to make biggest ennemies visible through the trees, as they are 4 or 5 x bigger than the trees.
Is there a way to do that ? Or with a trigger ?
I see, but what is the effect which can apply a vision on the ennemy ?
I don't konw how to set an effect back to the ennemy.
I can do a search for the behaviour but then the first step become useless and I prefer a lot that it is the ennemy (less numerous) who initiates it.
In the effect Search Area of the behaviour.
I think that I will just put a pseudo-random but relatively close range.
I am trying the validator Unit in Weapon Range, but it seems to not work.
First time that I use this one, is it working fine ?
I have put :
Unit : target
Other Unit : Caster
But it seems to validate everytime even out of range.
Not a bad idea, but it seems complicated as the units have not the same vision range.
Hello,
I'd like to make biggest ennemies visible through the trees, as they are 4 or 5 x bigger than the trees.
Is there a way to do that ? Or with a trigger ?