This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
You could also unit charges (trigger action AddChargeForUnit). They're like custom values except they use a string key instead of an integer index.
Pros
* You can have more than 32 kinds
Cons
* Only positive values can be used, so you'd have to store SomeAttributePositive and SomeAttributeNegative and sum them
@PirateArcade | I make games | Ask me things on Discord
You could also unit charges (trigger action AddChargeForUnit). They're like custom values except they use a string key instead of an integer index.
Pros
* You can have more than 32 kinds
Cons
* Only positive values can be used, so you'd have to store SomeAttributePositive and SomeAttributeNegative and sum them
@PirateArcade | I make games | Ask me things on Discord