You could use an 'Attribute' behavior and no more than 24 'Buff' behaviors if you do some decimal->binary conversion. The problem with attribute behaviors is that you can't easily get their value. In triggers you can only read the value when it changes (using the 'Unit Attribute Change' event and 'Triggering Attribute Points' function).
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You could use an 'Attribute' behavior and no more than 24 'Buff' behaviors if you do some decimal->binary conversion. The problem with attribute behaviors is that you can't easily get their value. In triggers you can only read the value when it changes (using the 'Unit Attribute Change' event and 'Triggering Attribute Points' function).