The structure built on top of the raw recourse inherits the amount of the raw resource unit. As there are several raw vespene geyser units with different behaviours that dictate the amount they have you need to be careful you are placing the right ones.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
The structure built on top of the raw recourse inherits the amount of the raw resource unit. As there are several raw vespene geyser units with different behaviours that dictate the amount they have you need to be careful you are placing the right ones.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Under the Stats: Capacity field of the Resource type behaviour used by the raw vespene (there are several).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg