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The main problem with hiding numbers is that the % max hp you lose a second is based on five things:
((Enemy attack dmg) - (Your armor)) / (enemy attack speed) * (1-passive dmg reduct) / (your max hp)
There's so many knobs and variables, determining what's the best tank (if you need one) for a given situation is just annoying.
Furthermore, hiding the variables will just lead to pro's constantly having to recite to noobs which unit's the "best"
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
The main problem with hiding numbers is that the % max hp you lose a second is based on five things:
((Enemy attack dmg) - (Your armor)) / (enemy attack speed) * (1-passive dmg reduct) / (your max hp)
There's so many knobs and variables, determining what's the best tank (if you need one) for a given situation is just annoying.
Furthermore, hiding the variables will just lead to pro's constantly having to recite to noobs which unit's the "best"
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)