I am going to give this a try soon. Thx for the information. I very new to triggers so I have a lot to learn yet. As for checking if an item is on creep. There is a very simple way to do that. Create a behavior(It can be a wide variety of them from what I am aware), then a search effect with a validator that checks "On creep" I got malignant creep working this way.
So anyway. Ignore than dramatic title. Simple put, I am trying to get this creep crawler from Thrikodas to automatically burrow and unborrow searching for new locations on the map without creep. Ever time it burrows, it leaves and used creep tumor, then spawns a new creep crawler than burrows in another location without creep. I'd also like these to be able to run away to a specified location when they sense a uncloaked detector nearby and be able to be controlled by the player temporarily with control, returned to them after a while. This might be ridiculously complicated to do, but if its reasonably easy to do enough, I might give this a try. Any ideas how to get this working?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
In reply to InsaneMst:
So anyway. Ignore than dramatic title. Simple put, I am trying to get this creep crawler from Thrikodas to automatically burrow and unborrow searching for new locations on the map without creep. Ever time it burrows, it leaves and used creep tumor, then spawns a new creep crawler than burrows in another location without creep. I'd also like these to be able to run away to a specified location when they sense a uncloaked detector nearby and be able to be controlled by the player temporarily with control, returned to them after a while. This might be ridiculously complicated to do, but if its reasonably easy to do enough, I might give this a try. Any ideas how to get this working?