The text of objectives should be in the colour white, make sure it wont cross the mid panel. The first and second base are to close to each other, create it like the Lava Map Co-op. AI waves have a look at the Lava map of Co-op and create similair waves on similair timings.
Mini boss you dont feel the strenght of the fighters realy.
It was not for everyone clear how you should work through the map, with the solar crystals.
Solar crystal safe zone, brings less satisfaction to the map.
------------------------------------------------------------------------------------------------------------------------------------- Idea for Bonus Objective:
Make it harder to kill for example give it Hardened Shield (permanent).
Add a extra effect :
it can get into Stasis mode (visual Shield Barier of Immortal), First a radius will apear where the effect will be taken after a Nova shot will appear that cripples targets movement speed. Then from the edge of the circles Purifier beams start wroking to the middle, (visual Gold). Those purifier beams does area damage.
Singularity Shots should be appear like electricity and affect three small area's where units are standing. Effect will slow the units, so not all of them can escape on time aswell.
Idea for Solar Generators:
Don't allow a permanent Shield on them, makes it temporarely you need to refresh it with Crystals that are dropped by an certain ally unit or dropped by killing a special enemy that respawn constantly and get a bit stronger each time (like Kerrigan did in WOL final missions).
A other variation to have more crystal models in the game, is that you add a extra ship for example Voidapostle (Selendis ship, not sure if Blizzard gave her already a ship), that drops crystals through out the map. Because of the metorites she cant put them close to you and warp in through portals and go away through portals shortly (this Voidapostle start in middle of your base, where it tells you the objective and what the goal is (you get a timer when she spawn for new Crystals). To warp in a solar crystal it needs some time, and make sure the zone is defended by a crystal else she may killed, because she gets vunearable when she tries to put a crystal on the field.
Give each solar Generator a Bar, that means how long it stays active, Shots that hit also effects those bar so it drops more quickly.
Hope you understand it and wish your team all the luck in the contest. Hope Blizzard will reward you because of the Models. It got massive Performance issues because of the constantly metorites drops, so I can imation how hard it will be with the mutations on this map (where already is a limit on because those also cause performance issues).
Buggs :
- AI doesnt work, sometimes you get a wave send at you but most of times its pathetic weak.
- If you build a refinary at your gas. Then also appears on the crystal stations (you can build while you can't).
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Tips:
The text of objectives should be in the colour white, make sure it wont cross the mid panel.
The first and second base are to close to each other, create it like the Lava Map Co-op.
AI waves have a look at the Lava map of Co-op and create similair waves on similair timings.
Mini boss you dont feel the strenght of the fighters realy.
It was not for everyone clear how you should work through the map, with the solar crystals.
Solar crystal safe zone, brings less satisfaction to the map.
-------------------------------------------------------------------------------------------------------------------------------------
Idea for Bonus Objective:
Make it harder to kill for example give it Hardened Shield (permanent).
Add a extra effect :
it can get into Stasis mode (visual Shield Barier of Immortal), First a radius will apear where the effect will be taken after a Nova shot will appear that cripples targets movement speed. Then from the edge of the circles Purifier beams start wroking to the middle, (visual Gold). Those purifier beams does area damage.
Singularity Shots should be appear like electricity and affect three small area's where units are standing. Effect will slow the units, so not all of them can escape on time aswell.
Idea for Solar Generators:
Don't allow a permanent Shield on them, makes it temporarely you need to refresh it with Crystals that are dropped by an certain ally unit or dropped by killing a special enemy that respawn constantly and get a bit stronger each time (like Kerrigan did in WOL final missions).
A other variation to have more crystal models in the game, is that you add a extra ship for example Voidapostle (Selendis ship, not sure if Blizzard gave her already a ship), that drops crystals through out the map. Because of the metorites she cant put them close to you and warp in through portals and go away through portals shortly (this Voidapostle start in middle of your base, where it tells you the objective and what the goal is (you get a timer when she spawn for new Crystals). To warp in a solar crystal it needs some time, and make sure the zone is defended by a crystal else she may killed, because she gets vunearable when she tries to put a crystal on the field.
Give each solar Generator a Bar, that means how long it stays active, Shots that hit also effects those bar so it drops more quickly.
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Overall:
Models *****
Bonus Objective ***
Gameplay ***
Hope you understand it and wish your team all the luck in the contest. Hope Blizzard will reward you because of the Models. It got massive Performance issues because of the constantly metorites drops, so I can imation how hard it will be with the mutations on this map (where already is a limit on because those also cause performance issues).