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Hey. I have made underwater mission 2016 and DeltronLive has made video of it:
In general it is quite challenging to get the underwater theme right with water height and lighting.
On video I have used Xel'Naga Caverns lightning. I believe texture is some desert texture.
On screenshots I used Haven tileset and lighting. Water is "Default" height is 14.00.
Doodads: Rock, Rock Large, Purifier Foliage Clumps
Textures: Haven Dirt with foliage 2.00
Units that have tentacles work fine in water since their animation looks bit like swiming.
Hey. I have made underwater mission 2016 and DeltronLive has made video of it:
In general it is quite challenging to get the underwater theme right with water height and lighting.
On video I have used Xel'Naga Caverns lightning. I believe texture is some desert texture.
On screenshots I used Haven tileset and lighting. Water is "Default" height is 14.00.
Doodads: Rock, Rock Large, Purifier Foliage Clumps
Textures: Haven Dirt with foliage 2.00
Units that have tentacles work fine in water since their animation looks bit like swiming.