How would I set up my actors so this Model orients itself in such a way as to appear in the direction of where the damage is coming from?
You will need to orientate it to target the damage source. This will probably be another actor event which sets facing towards the damage source.
One solution would be to add a shield attachment to all unit models. If the editor allowed one to access the XML in a SQL database like way one could write a SQL query which could setup a generic shield attachment for all unit models. Sad this is not possible...
Have you tried attaching an invisible dummy model with shield attachments actors to the dynamically shielded target actor? I recall attaching actors to a unit actor gives them more damage points so I would imagine the same would happen with shield attachment points.
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You will need to orientate it to target the damage source. This will probably be another actor event which sets facing towards the damage source.
One solution would be to add a shield attachment to all unit models. If the editor allowed one to access the XML in a SQL database like way one could write a SQL query which could setup a generic shield attachment for all unit models. Sad this is not possible...
Have you tried attaching an invisible dummy model with shield attachments actors to the dynamically shielded target actor? I recall attaching actors to a unit actor gives them more damage points so I would imagine the same would happen with shield attachment points.