Wonder if validators can detect is a missile is being ordered to target a unit. Then you could make the buff used to have a damage response on death that uses a retarget missile effect.
Create an explosion model on missile death?
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I used to find you had to launch them from the missile unit before it died. Unless you do like the lurker and use events to move/create a site actor at the impact location. Are you setting the correct host subject for your Action actor and forcing the launch site?
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Those field should be able to make missiles retarget to a new target within the retarget range if the original dies. WoL leviathan used to have working examples. Not sure if it still works.
I would do like the liberator and get each missile on launch to apply a buff to the target unit. You could then use a Target Sort based on the behaviour in the Search Area effect to prefer targets without a behaviour stack.
Wonder if validators can detect is a missile is being ordered to target a unit. Then you could make the buff used to have a damage response on death that uses a retarget missile effect.
Create an explosion model on missile death?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I used to find you had to launch them from the missile unit before it died. Unless you do like the lurker and use events to move/create a site actor at the impact location. Are you setting the correct host subject for your Action actor and forcing the launch site?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Markers are a pain so I would not recommend them.
Those field should be able to make missiles retarget to a new target within the retarget range if the original dies. WoL leviathan used to have working examples. Not sure if it still works.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I would do like the liberator and get each missile on launch to apply a buff to the target unit. You could then use a Target Sort based on the behaviour in the Search Area effect to prefer targets without a behaviour stack.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg