Opacity does not work with lights, only changing the scale. Even 0 opacity models still emit if they have a light source (useful in that you can have a hidden floodlight model as a light source and make custom composite visuals). LOTV has added actor events that are meant to adjust the falloff properties of lights but I have yet to find time to test them.
I would have to see what you are doing with the query response to know what is going on.
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Could do. Could also use multiple smaller lights in a ring around the unit. There are also event actions that can adjust the properties of lights.
Query responses are like search area effects but for actors. The one most commonly seen is the tree killer used by some effects like the colossus weapons or nuke impact. You set up the events to query a Region type actor and any actors in the region that meet the terms of the query response can then send events to the target or casting actors. In the case of the tree killer it sends a signal to the tree doodads to make them play the death animation.
Could always give them a query response that finds other light actors and gives a status increment to the light which is used to scale the actor down if there are too many nearby.
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If it is not it will be applying your event action to the actor triggering the response and not the actor creating it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You got the Event: On Response - Target field set to Query Director?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Tutorial?
Opacity does not work with lights, only changing the scale. Even 0 opacity models still emit if they have a light source (useful in that you can have a hidden floodlight model as a light source and make custom composite visuals). LOTV has added actor events that are meant to adjust the falloff properties of lights but I have yet to find time to test them.
I would have to see what you are doing with the query response to know what is going on.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Could do. Could also use multiple smaller lights in a ring around the unit. There are also event actions that can adjust the properties of lights.
Query responses are like search area effects but for actors. The one most commonly seen is the tree killer used by some effects like the colossus weapons or nuke impact. You set up the events to query a Region type actor and any actors in the region that meet the terms of the query response can then send events to the target or casting actors. In the case of the tree killer it sends a signal to the tree doodads to make them play the death animation.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Could always give them a query response that finds other light actors and gives a status increment to the light which is used to scale the actor down if there are too many nearby.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
There are specific light actors you can use as attachments.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You could always attach an omnilight onto the units so stuff close to them looks brighter.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg