Do heroes units not automatically have hotkeys when you tag them as heroic? And can you force hero units to have a different hotkey from the player-specified hotkeys?
I have all my heroes bound to CTRL+(1,2,3,4...), F3 bound to Warp Gate, F4 to cycle bases. I don't use those hotkeys often enough that it'd really be a huge problem but I don't like the thought of a map overriding my hotkey setup
Also, control groups are a very easy solution to that hotkey problem
(side note, I don't think this has been fixed yet - if fixable at all - but your custom music still plays even though I had the music muted.)
Request: Replace the APC Load/Unload with the Load/Unload of a Command Center or Planetary Fortress.
If you accidentally click a unit into the APC while its building an SCV or something, the only way to unload the unit is to either wait for the unit to finish building and click unload-all on a patch of ground (or click unload-all on the APC itself which most people don't actually know is a thing you can do)
By changing the abilities to that of a CC or PF, the only units that can be loaded into the APC are SCVs and simply pressing the unload ability hotkey will automatically unload the SCVs towards the rally point
This was also a problem I had in Hammer of Dawn but I never voiced it
Bane Blade immediately tried to attack me during the cutscene you added. I ended up getting stuck behind the door and had to blink to the other side to be able to fight it.
Minor complaint, the little helper Sentry doesn't seem to want to use its attack ability half the time. It seems to always try to move towards the Adept even after I activate its ability. Maybe make it an uncancelable channeled ability like Snipe or Yamato Cannon?
Also, how do I beat the boss for mission 01? Like, it has an undodgable attack that will instantly kill you. How do I deal with that?