Loving the update! Before it was tough finding a group where I could level my high level chars, now it's incredibly easy!
Some small complaints
Fire seems to last a bit after it disappears
The eagle's missile hitboxes seem pretty big
Fast Devastators are OP. Not many characters can kill one chasing them, and they can one or two shot most chars.
I think the level buff should be slightly higher (items are a good portion of stats) but decrease with the buffed players item level (trying to keep them from being too equal)
The first mission is mostly a tutorial, so it is very easy even in the harder difficulties.
Yeah I'm just noting that I feel it's a shame it isn't buffed with more moves or something in higher difficulties as it's no longer needed to be a tutorial mission.
I'm curious, do the enemies health scale with more players?
Edit: also, is the boss of mission one buffed with more moves as the difficulty goes up? He's kind of a joke, and at higher difficulties you won't need a tutorial boss anymore.
and the map you get from pressing "m" seems to be useless right now.
Rating: Definitely worth checking out imo.
There's a lot of things that need clarifying. What do each of the difficulties mean? +??? to HP/damage/drops would be nice, how the stats translate to attack damage/crit chance/etc.
Someone needs to proofread the english version.
Edit 2: It is entirely possible to beat the first boss at hero level 10 at level 4. Circle around until queens are dead, use the gatling gun of the blizz commander to get free ammo.
Pretty fun, will be playing more of it, hopefully won't be alone for them.
Just a small word of congratulations that the map is currently the TOP RATED map on NA! Well deserved!
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Loving the update! Before it was tough finding a group where I could level my high level chars, now it's incredibly easy!
Some small complaints
I think the level buff should be slightly higher (items are a good portion of stats) but decrease with the buffed players item level (trying to keep them from being too equal)
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
I'm curious, do the enemies health scale with more players?
Edit: also, is the boss of mission one buffed with more moves as the difficulty goes up? He's kind of a joke, and at higher difficulties you won't need a tutorial boss anymore.
and the map you get from pressing "m" seems to be useless right now.
Rating: Definitely worth checking out imo.
There's a lot of things that need clarifying. What do each of the difficulties mean? +??? to HP/damage/drops would be nice, how the stats translate to attack damage/crit chance/etc.
Someone needs to proofread the english version.
Edit 2: It is entirely possible to beat the first boss at hero level 10 at level 4. Circle around until queens are dead, use the gatling gun of the blizz commander to get free ammo.
Pretty fun, will be playing more of it, hopefully won't be alone for them.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)